# IARPG Operations Standards — IARPG-OPS-2 - **Version:** 2.0.4-wip - **Status:** Work in progress - **Updated:** 2026-07-20T12:04:07Z - **Canonical catalog:** https://iarpg.com/standards - **Machine catalog:** https://iarpg.com/standards-catalog.json - **Record count:** 70 > Every authority has objectives. Every operative has a job. Allegiance defines the assignment—not moral alignment. ## Publication boundary This document defines fictional game-design structures for espionage and intelligence operations. It is not real-world operational authorization, factual certification, legal advice, identity authentication, or a production multiplayer API. ## Normative language - **MUST:** required for the declared structural conformance level. - **SHOULD:** recommended unless a documented exception applies. - **MAY:** optional supported behavior. ## Record index - [COLL-01 — Collection Discipline Selection](#collection-discipline-selection) - [HUM-01 — Source Handling](#source-handling) - [HUM-02 — Source Reliability and Access](#source-reliability) - [CI-01 — Counterintelligence Investigation](#counterintelligence-investigation) - [CI-02 — Counterintelligence Case Development](#counterintelligence-case-development) - [ANAL-01 — Competing Hypotheses and Assessment](#competing-hypotheses-and-assessment) - [EVID-01 — Observation, Report, Interpretation, and Hypothesis](#observation-report-interpretation-and-hypothesis) - [EVID-02 — Provenance, Confidence, and Corroboration](#provenance-confidence-and-corroboration) - [EVID-03 — Evidence Custody and Handoff](#evidence-custody) - [EVID-04 — Contradiction Handling](#contradiction-handling) - [EVID-06 — Evidence Custody Difference Resolution](#evidence-custody-difference-resolution) - [AUTH-01 — Authority Profile Schema](#authority-profile-schema) - [FOUND-01 — Operational Neutrality and Authority](#operational-neutrality-and-authority) - [FOUND-02 — Mandate, Customer, and Jurisdiction](#mandate-customer-and-jurisdiction) - [FOUND-03 — Neutral Authority Profile Contract](#neutral-authority-profile) - [FOUND-04 — Intelligence Customer Requirements](#intelligence-customer-requirements) - [A11Y-01 — Accessibility and VR Comfort](#accessibility-and-vr-comfort) - [CONF-03 — Batch Conformance Review](#batch-conformance-review) - [GOV-01 — Versioning, Change Control, and Telemetry](#versioning-change-control-and-telemetry) - [GOV-02 — Release Migration and Backward Compatibility](#release-migration-and-backward-compatibility) - [GOV-04 — Release Promotion Gates](#release-promotion-gates) - [SAFE-01 — Safety and Fiction Boundary](#safety-and-fiction-boundary) - [TEL-01 — Live Operations Telemetry](#live-operations-telemetry) - [MIG-01 — Lossless Mission and Package Migration](#lossless-mission-and-package-migration) - [GAME-01 — Player Interaction and Social Stealth](#player-interaction-and-social-stealth) - [GAME-02 — VR and Browser Role Interdependence](#vr-and-browser-role-interdependence) - [LOCAL-01 — Browser-Local Saved Work](#browser-local-saved-work) - [DEBR-02 — Structured Debrief Composition](#structured-debrief-composition) - [DEBRIEF-01 — Debrief Product Contract](#debrief-product-contract) - [MISS-01 — Intelligence Requirement](#intelligence-requirement) - [MISS-02 — Mission Brief Contract](#mission-brief-contract) - [MISS-03 — Mission Lifecycle](#mission-lifecycle) - [MISS-04 — Roles and Information Asymmetry](#roles-and-information-asymmetry) - [MISS-05 — Success, Abort, Extraction, and Debrief](#success-abort-extraction-and-debrief) - [MISS-06 — Mission Event Logging](#mission-event-logging) - [MISS-07 — Compromise and Abort Handling](#compromise-abort-handling) - [PKG-02 — Offline Package Integrity Verification](#offline-package-integrity-verification) - [PKG-03 — Conflict-aware Operation Package Merge](#conflict-aware-operation-package-merge) - [DATA-01 — Browser-local Backup and Selective Restore](#browser-local-backup-and-selective-restore) - [PUB-02 — Operation Package Publication Preview](#operation-package-publication-preview) - [PKG-01 — Operation Package Format](#operation-package-format) - [ROLE-01 — Role Handoffs and Decision Authority](#role-handoffs) - [ROLE-02 — Information Asymmetry Disclosure](#information-asymmetry-disclosure) - [ROLE-04 — Multi-role Handoff Replay](#multi-role-handoff-replay) - [SIM-01 — Deterministic Mission State Machines](#deterministic-mission-state-machines) - [SIM-02 — Simulation Conformance](#simulation-conformance) - [SIM-03 — Deterministic Scenario Comparison](#deterministic-scenario-comparison) - [TEST-01 — Deterministic Fixture Conformance](#deterministic-fixture-conformance) - [AI-01 — Synthetic Source Disclosure and Authority](#synthetic-source-disclosure-and-authority) - [AI-02 — Mission Claim Verification](#mission-claim-verification) - [AI-03 — Synthetic Source Claim Packets](#synthetic-source-claim-packets) - [ECON-01 — Operational Economy and Resource Pressure](#operational-economy-and-resource-pressure) - [JUR-01 — Evidence-Based Jurisdiction and Warrants](#evidence-based-jurisdiction-and-warrants) - [LOG-01 — Courier and Handoff State Machine](#courier-and-handoff-state-machine) - [TASK-01 — Verified and Unverified Tasking](#verified-and-unverified-tasking) - [COMMS-01 — Operational Communications](#operational-communications) - [TRADE-01 — Cover Identity and Congruence](#cover-identity-and-congruence) - [TRADE-02 — Surveillance, Detection, and Counter-Surveillance](#surveillance-detection-and-counter-surveillance) - [TRADE-03 — Communications and Compartmentation](#communications-and-compartmentation) - [TRADE-04 — Cover Degradation and Repair](#cover-degradation) - [DATA-02 — Project Canonical JSON Profile](#project-canonical-json-profile) - [PKG-04 — Portable Integrity Bundle](#portable-integrity-bundle) - [PROV-01 — Non-Authenticating Provenance Envelope](#non-authenticating-provenance-envelope) - [CONF-04 — Round-Trip Preservation](#round-trip-preservation) - [DATA-03 — Browser-Local Tool Handoff](#browser-local-tool-handoff) - [REC-01 — Recovery and Quarantine](#recovery-and-quarantine) - [GOV-05 — Append-Only Review Ledger](#append-only-review-ledger) - [COMP-01 — Tested Compatibility Matrix](#tested-compatibility-matrix) - [HOST-01 — Target Hosting Smoke Evidence](#target-hosting-smoke-evidence) - [A11Y-02 — Accessibility Evidence Publication](#accessibility-evidence-publication) ## COLL-01 — Collection Discipline Selection - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Collection - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/collection-discipline-selection - **JSON:** https://iarpg.com/records/collection-discipline-selection.json ### Summary HUMINT, SIGINT, OSINT, cyber, imagery, geospatial, and technical methods produce different evidence and exposure profiles. ### Purpose Define how players and synthetic characters gather information while preserving source class, access path, reliability, and collection limitations. ### Rationale Collection is useful only when the game can explain where information came from and what the collector could actually observe. ### Normative requirements - **MUST** Every collection method declare what it can observe, what it cannot establish, and what exposure it creates. - **MUST** Collection output identify source discipline and acquisition context. - **SHOULD** Missions offer at least two plausible collection approaches when the environment supports them. - **MAY** Collection disciplines conflict, requiring players to reconcile timing, identity, or attribution differences. ### Mission phases - Plan - Access - Collect ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Approach source - Observe environment - Collect signal or document - Record access limitations ### Inputs - Collection requirement - Source profile - Access plan ### Outputs - Source report - Observation - Collection log ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [The intelligence disciplines](/docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#the-intelligence-disciplines-the-ints) — A multi-discipline intelligence taxonomy. - [Technical and signals operatives](/docs/report/intelligence-operative-archetypes-and-tradecraft#technical-and-signals-operatives) — Technical collection roles and constraints. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## HUM-01 — Source Handling - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Collection - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/source-handling - **JSON:** https://iarpg.com/records/source-handling.json ### Summary Human sources are relationships with access, motivation, reliability, vulnerability, and independent agency. ### Purpose Define how players and synthetic characters gather information while preserving source class, access path, reliability, and collection limitations. ### Rationale Collection is useful only when the game can explain where information came from and what the collector could actually observe. ### Normative requirements - **MUST** Represent source access, motivation, placement, reliability history, and protection risk separately. - **MUST** Store source statements as reports with attribution and context, not as direct game truth. - **SHOULD** Allow sources to refuse, misunderstand, omit, exaggerate, or change cooperation based on treatment and risk. - **MAY** Permit source relationships to outlive individual operations and change future access. ### Mission phases - Access - Collect - Validate - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Approach source - Observe environment - Collect signal or document - Record access limitations ### Inputs - Collection requirement - Source profile - Access plan ### Outputs - Source report - Observation - Collection log ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [HUMINT operatives](/docs/report/intelligence-operative-archetypes-and-tradecraft#humint-operatives) — Case officers, agents, sources, and relationship-centered collection. - [State intelligence and HUMINT operatives](/docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#state-intelligence-architecture-and-humint-operatives) — Source and case officer roles within an operational system. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## HUM-02 — Source Reliability and Access - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Collection - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/source-reliability - **JSON:** https://iarpg.com/records/source-reliability.json ### Summary Defines reliability, access, motivation, corroboration, handling restrictions, and change over time for sources. ### Purpose Define how players and synthetic characters gather information while preserving source class, access path, reliability, and collection limitations. ### Rationale Collection is useful only when the game can explain where information came from and what the collector could actually observe. ### Normative requirements - **MUST** A source record separate access from reliability and reliability from truth of a specific report. - **MUST** Reliability changes require a recorded event and reason rather than silent score mutation. - **SHOULD** Motivation, placement, handling restrictions, and possible manipulation be visible to authorized roles. ### Mission phases - Plan - Collect - Validate - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Approach source - Observe environment - Collect signal or document - Record access limitations ### Inputs - Collection requirement - Source profile - Access plan ### Outputs - Source report - Observation - Collection log ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Player trust and reputation networks](/docs/report/hallucinated-ai-quest-design-in-vr-mmorpgs#player-trust-deception-and-reputation-networks) — Reliability learning and shared verification patterns. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## CI-01 — Counterintelligence Investigation - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Counterintelligence - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/counterintelligence-investigation - **JSON:** https://iarpg.com/records/counterintelligence-investigation.json ### Summary Counterintelligence identifies compromise through competing explanations, evidence provenance, access analysis, behavioral change, and controlled tests. ### Purpose Model detection, manipulation, insider risk, compromise, and competing explanations without omniscient accusation. ### Rationale Counterintelligence play depends on case development, corroboration, and procedural consequences rather than instant server certainty. ### Normative requirements - **MUST** Separate access, opportunity, action, motive, and attribution as distinct investigative questions. - **MUST** Counterintelligence consequences require case evidence and reason codes rather than omniscient server accusation. - **SHOULD** Offer controlled tests, source validation, audit, surveillance, and damage assessment as different investigative tools. - **MAY** The apparent compromise be a deception operation intended to redirect investigators. ### Mission phases - Task - Plan - Collect - Validate - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Open suspect file - Test contradiction - Review access anomaly - Escalate or close case ### Inputs - Anomalies - Access logs - Witness reports - Behavioral indicators ### Outputs - Case file - Compromise assessment - Protective action ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Alliance leak investigation workflow](/docs/report/counterintelligence-directive-alliance-leak-investigation#investigative-workflow-and-timeline) — A structured fictional counterintelligence investigation. - [Counterintelligence matrix](/docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#the-counterintelligence-matrix-and-the-double-agent-paradigm) — Double-agent and insider-risk archetypes. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## CI-02 — Counterintelligence Case Development - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Counterintelligence - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/counterintelligence-case-development - **JSON:** https://iarpg.com/records/counterintelligence-case-development.json ### Summary Defines anomaly intake, suspect files, corroboration, protective actions, warrant thresholds, and closure. ### Purpose Model detection, manipulation, insider risk, compromise, and competing explanations without omniscient accusation. ### Rationale Counterintelligence play depends on case development, corroboration, and procedural consequences rather than instant server certainty. ### Normative requirements - **MUST** The case distinguish anomaly, suspect file, confirmed finding, and active protective action. - **MUST** Escalation identify evidence threshold, jurisdiction, reviewing authority, and reversible versus irreversible consequence. - **SHOULD** Alternative explanations remain available until explicitly closed. ### Mission phases - Access - Collect - Validate - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Open suspect file - Test contradiction - Review access anomaly - Escalate or close case ### Inputs - Anomalies - Access logs - Witness reports - Behavioral indicators ### Outputs - Case file - Compromise assessment - Protective action ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Dual-axis case development](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Severity and evidentiary certainty as separate case dimensions. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## ANAL-01 — Competing Hypotheses and Assessment - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Evidence & Analysis - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/competing-hypotheses-and-assessment - **JSON:** https://iarpg.com/records/competing-hypotheses-and-assessment.json ### Summary Analysis compares multiple explanations and records what evidence would discriminate among them. ### Purpose Keep observations, reports, interpretations, hypotheses, assessments, and decisions distinct and traceable. ### Rationale A reviewable intelligence game requires uncertainty and contradiction to survive the user interface rather than being flattened into a single truth score. ### Normative requirements - **MUST** Material assessments identify at least one plausible alternative explanation when evidence is incomplete. - **MUST** Each hypothesis list supporting, contradicting, and non-discriminating evidence. - **SHOULD** Collection planning prioritize evidence that can distinguish among leading hypotheses. - **MAY** Allow analysts to publish dissenting assessments with separate confidence and reasoning. ### Mission phases - Plan - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Create evidence node - Link support or contradiction - Compare hypotheses - Publish assessment ### Inputs - Observations - Source reports - Documents - Sensor events ### Outputs - Hypotheses - Assessment - Decision support - Evidence packet ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Alliance leak threat assessment](/docs/report/counterintelligence-directive-alliance-leak-investigation#threat-assessment) — Counterintelligence investigation with multiple suspects and evidence types. - [Investigation workflow](/docs/report/counterintelligence-directive-alliance-leak-investigation#investigative-workflow-and-timeline) — Structured collection and analysis over time. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## EVID-01 — Observation, Report, Interpretation, and Hypothesis - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Evidence & Analysis - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/observation-report-interpretation-and-hypothesis - **JSON:** https://iarpg.com/records/observation-report-interpretation-and-hypothesis.json ### Summary The game separates what was observed, what a source reported, what an analyst inferred, and what explanation is being tested. ### Purpose Keep observations, reports, interpretations, hypotheses, assessments, and decisions distinct and traceable. ### Rationale A reviewable intelligence game requires uncertainty and contradiction to survive the user interface rather than being flattened into a single truth score. ### Normative requirements - **MUST** Classify every dossier item as observation, source report, interpretation, hypothesis, assessment, or decision. - **MUST** Preserve author, time, context, source, and revision lineage for each item. - **SHOULD** Allow players to challenge, annotate, supersede, or retain competing interpretations without deleting the original record. - **MAY** Display disagreements between roles as parallel analytic notes. ### Mission phases - Collect - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Create evidence node - Link support or contradiction - Compare hypotheses - Publish assessment ### Inputs - Observations - Source reports - Documents - Sensor events ### Outputs - Hypotheses - Assessment - Decision support - Evidence packet ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Strategic fit with explainable evidence](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Observation, report, interpretation, and hypothesis should remain distinct. - [Counterintelligence data collection methodology](/docs/report/counterintelligence-directive-alliance-leak-investigation#data-collection-and-analysis-methodology) — Structured collection and suspect isolation. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## EVID-02 — Provenance, Confidence, and Corroboration - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Evidence & Analysis - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/provenance-confidence-and-corroboration - **JSON:** https://iarpg.com/records/provenance-confidence-and-corroboration.json ### Summary Confidence is earned through source context, provenance, independence, consistency, and discriminating evidence. ### Purpose Keep observations, reports, interpretations, hypotheses, assessments, and decisions distinct and traceable. ### Rationale A reviewable intelligence game requires uncertainty and contradiction to survive the user interface rather than being flattened into a single truth score. ### Normative requirements - **MUST** Every material claim carry provenance, source type, acquisition time, confidence, and reason codes. - **MUST** Independent corroboration be required for mission-defined irreversible actions. - **SHOULD** Confidence changes reference the specific evidence or contradiction responsible for the update. - **MAY** Mission authors define different evidence thresholds for public attribution, operational action, and internal warning. ### Mission phases - Collect - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Create evidence node - Link support or contradiction - Compare hypotheses - Publish assessment ### Inputs - Observations - Source reports - Documents - Sensor events ### Outputs - Hypotheses - Assessment - Decision support - Evidence packet ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Recommended warrant architecture](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Severity and evidentiary certainty are separate axes. - [Mission verification guidelines](/docs/report/hallucinated-ai-quest-design-in-vr-mmorpgs#mitigation-strategies-and-design-guidelines) — Verification tools and intentional reliability signals. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## EVID-03 — Evidence Custody and Handoff - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Evidence & Analysis - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/evidence-custody - **JSON:** https://iarpg.com/records/evidence-custody.json ### Summary Defines custody, transformation, duplication, access, and handoff events for evidence packets. ### Purpose Keep observations, reports, interpretations, hypotheses, assessments, and decisions distinct and traceable. ### Rationale A reviewable intelligence game requires uncertainty and contradiction to survive the user interface rather than being flattened into a single truth score. ### Normative requirements - **MUST** Each custody event identify the evidence item, prior custodian, new custodian, UTC time, location or system context, and transformation status. - **MUST** Derived copies retain a link to the originating evidence item. - **SHOULD** Broken custody reduce confidence or admissibility without automatically erasing informational value. ### Mission phases - Collect - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Create evidence node - Link support or contradiction - Compare hypotheses - Publish assessment ### Inputs - Observations - Source reports - Documents - Sensor events ### Outputs - Hypotheses - Assessment - Decision support - Evidence packet ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Evidence-based justice](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Evidence continuity and reviewable procedural consequences. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## EVID-04 — Contradiction Handling - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Evidence & Analysis - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/contradiction-handling - **JSON:** https://iarpg.com/records/contradiction-handling.json ### Summary Defines explicit contradiction relationships, review states, resolution, and preserved dissent. ### Purpose Keep observations, reports, interpretations, hypotheses, assessments, and decisions distinct and traceable. ### Rationale A reviewable intelligence game requires uncertainty and contradiction to survive the user interface rather than being flattened into a single truth score. ### Normative requirements - **MUST** Contradictions remain visible until resolved by a new evidence event or documented analytic judgment. - **MUST** Resolution identify which claim changed, why, and whether the superseded claim remains historically relevant. - **SHOULD** The interface support unresolved dissent in final assessments. ### Mission phases - Validate - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Create evidence node - Link support or contradiction - Compare hypotheses - Publish assessment ### Inputs - Observations - Source reports - Documents - Sensor events ### Outputs - Hypotheses - Assessment - Decision support - Evidence packet ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Contradiction-based verification](/docs/report/hallucinated-ai-quest-design-in-vr-mmorpgs#sanity-check-mechanics-and-skill-based-detection) — Contradictions as player-facing verification interactions. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## EVID-06 — Evidence Custody Difference Resolution - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Evidence & Analysis - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/evidence-custody-difference-resolution - **JSON:** https://iarpg.com/records/evidence-custody-difference-resolution.json ### Summary Compare Evidence Packets, identify changed provenance and custody, and preserve unresolved disputes until an explicit resolution is recorded. ### Purpose Compare Evidence Packets, identify changed provenance and custody, and preserve unresolved disputes until an explicit resolution is recorded. ### Rationale Integrity-aware local tooling is useful only when state changes, conflicts, evidence custody, and release decisions remain inspectable and reversible. ### Normative requirements - **MUST** Compare Evidence Packets, identify changed provenance and custody, and preserve unresolved disputes until an explicit resolution is recorded. - **MUST** The implementation preserve imported source content and unknown fields unless a user explicitly selects and records a transformation. - **SHOULD** The interface expose applicable standards, UTC event times, reason codes, and exportable machine-readable records. ### Mission phases - Collect - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Compare - Resolve - Annotate - Export ### Inputs - Two Evidence Packets - Custody events - Relationships ### Outputs - Difference record - Resolution record - Preserved packets ### Evidence and provenance - Every consequential result records source identifiers, UTC event time, canonical digest where applicable, responsible local action, and reason code. - Integrity results distinguish equality from authenticity and never identify a human signer. ### Failure behavior Fail closed for publication or irreversible merge output. Preserve every imported artifact, explain the failure, and permit export of the original plus the failure record. ### Recovery behavior Return to the last preserved source state, select or annotate an explicit resolution, recalculate affected digests, and record the new result without altering the originals. ### Supporting research - [Evidence-based justice and review](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Supports explainable reasons, evidence continuity, and reviewable consequences. - [Trust and explicit contract risk](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Supports transparent risk, escrow, verification, and durable transaction records. ### Revision history - **2.0.3-wip · 2026-07-19T18:45:50Z** — Initial IARPG-OPS-2 2.0.3-wip publication. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## AUTH-01 — Authority Profile Schema - **Status:** Guidance - **Version:** 2.0.4-wip - **Category:** Foundation - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/authority-profile-schema - **JSON:** https://iarpg.com/records/authority-profile-schema.json ### Summary Defines the machine-readable authority profile used by the directory and mission workbench. ### Purpose Define the authority, customer, jurisdiction, mandate, and neutrality rules that make an operation intelligible without assigning permanent moral alignment. ### Rationale A mission cannot be reviewed when its sponsor, customer, limits, and desired effect remain implicit. ### Normative requirements - **MUST** Profiles validate stable identifiers, names, organizational type, customer, mandate, jurisdiction, motivations, priorities, constraints, blind spots, resources, style, and mission types. - **MUST** The schema omit universal moral alignment. - **MAY** Implementations extend profiles with local visual or narrative fields. ### Mission phases - Task - Plan ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review authority dossier - Compare mandate constraints - Accept or decline tasking - Record conflict of interest ### Inputs - Authority profile - Customer requirement - Jurisdiction profile ### Outputs - Tasking context - Mandate boundary - Authority-specific success definition ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Authority and role taxonomy](/docs/report/intelligence-operative-archetypes-and-tradecraft#intelligence-operative-archetypes-and-tradecraft) — Structured profiles for operational worldbuilding. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## FOUND-01 — Operational Neutrality and Authority - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Foundation - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/operational-neutrality-and-authority - **JSON:** https://iarpg.com/records/operational-neutrality-and-authority.json ### Summary Authorities define mandates, resources, constraints, and customers; the system does not assign permanent hero or villain status. ### Purpose Define the authority, customer, jurisdiction, mandate, and neutrality rules that make an operation intelligible without assigning permanent moral alignment. ### Rationale A mission cannot be reviewed when its sponsor, customer, limits, and desired effect remain implicit. ### Normative requirements - **MUST** Every operation identify the sponsoring authority, customer, mandate, and jurisdiction before player acceptance. - **MUST** No authority receive a permanent good, evil, hero, or villain flag in canonical game logic. - **SHOULD** Conflicting authorities expose different objectives, constraints, and definitions of success without hiding their operational interests. - **MAY** Authorities cooperate temporarily when requirements overlap, even when their long-term interests conflict. ### Mission phases - Task - Plan - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Review authority dossier - Compare mandate constraints - Accept or decline tasking - Record conflict of interest ### Inputs - Authority profile - Customer requirement - Jurisdiction profile ### Outputs - Tasking context - Mandate boundary - Authority-specific success definition ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Geopolitical agnosticism and faction ecology](/docs/report/systemic-subterfuge-architecting-a-geopolitically-neutral-classless-espionage-mmo#architectural-pillar-i-geopolitical-agnosticism-and-dynamic-faction-ecology) — Neutral authority architecture and fluid loyalty. - [Post-national worldbuilding](/docs/report/architectural-and-narrative-design-specifications-for-a-vr-first-post-national-espionage-mmo#post-national-worldbuilding-and-the-elimination-of-geopolitical-bias) — International representation without nationality-based moral assignment. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## FOUND-02 — Mandate, Customer, and Jurisdiction - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Foundation - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/mandate-customer-and-jurisdiction - **JSON:** https://iarpg.com/records/mandate-customer-and-jurisdiction.json ### Summary Operational authority is bounded by who requested the work, where it applies, what methods are permitted, and what review follows. ### Purpose Define the authority, customer, jurisdiction, mandate, and neutrality rules that make an operation intelligible without assigning permanent moral alignment. ### Rationale A mission cannot be reviewed when its sponsor, customer, limits, and desired effect remain implicit. ### Normative requirements - **MUST** Tasking declare a customer, intelligence requirement, legal or organizational authority, and operating jurisdiction. - **MUST** The mission distinguish authorized methods from prohibited or unsupported methods. - **SHOULD** Cross-jurisdiction work declare which authority can recognize, deny, contest, or punish an action. - **MAY** A mission include compartmented customers whose identities are revealed only when the player has the required access. ### Mission phases - Task - Plan - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Review authority dossier - Compare mandate constraints - Accept or decline tasking - Record conflict of interest ### Inputs - Authority profile - Customer requirement - Jurisdiction profile ### Outputs - Tasking context - Mandate boundary - Authority-specific success definition ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [The multi-polar intelligence ecosystem](/docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#the-multi-polar-intelligence-ecosystem) — State, private, corporate, and independent operational customers. - [Recommended warrant architecture](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Jurisdiction and evidence thresholds remain separate from severity. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## FOUND-03 — Neutral Authority Profile Contract - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Foundation - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/neutral-authority-profile - **JSON:** https://iarpg.com/records/neutral-authority-profile.json ### Summary Defines the minimum public profile for a fictional authority without moral-alignment labels. ### Purpose Define the authority, customer, jurisdiction, mandate, and neutrality rules that make an operation intelligible without assigning permanent moral alignment. ### Rationale A mission cannot be reviewed when its sponsor, customer, limits, and desired effect remain implicit. ### Normative requirements - **MUST** Every authority profile declare organizational type, customer, mandate, jurisdiction, motivations, priorities, constraints, blind spots, resources, and typical mission types. - **MUST** Profiles omit permanent good, evil, hero, villain, righteous, or corrupt alignment fields. - **SHOULD** Conflicts are expressed as incompatible requirements, methods, jurisdictions, incentives, or consequences. ### Mission phases - Task - Plan ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review authority dossier - Compare mandate constraints - Accept or decline tasking - Record conflict of interest ### Inputs - Authority profile - Customer requirement - Jurisdiction profile ### Outputs - Tasking context - Mandate boundary - Authority-specific success definition ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Authority-neutral operational framing](/docs/report/intelligence-operative-archetypes-and-tradecraft#humint-operatives) — Authority and tradecraft context for multipolar assignments. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## FOUND-04 — Intelligence Customer Requirements - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Foundation - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/intelligence-customer-requirements - **JSON:** https://iarpg.com/records/intelligence-customer-requirements.json ### Summary Defines how a customer states the decision, deadline, acceptable uncertainty, and dissemination boundary behind a requirement. ### Purpose Define the authority, customer, jurisdiction, mandate, and neutrality rules that make an operation intelligible without assigning permanent moral alignment. ### Rationale A mission cannot be reviewed when its sponsor, customer, limits, and desired effect remain implicit. ### Normative requirements - **MUST** The customer declare the decision or action the intelligence is intended to support. - **MUST** The requirement identify deadline, acceptable uncertainty, dissemination boundary, and consequences of delay. - **SHOULD** The customer distinguish desired evidence from a preferred conclusion. ### Mission phases - Task - Plan - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review authority dossier - Compare mandate constraints - Accept or decline tasking - Record conflict of interest ### Inputs - Authority profile - Customer requirement - Jurisdiction profile ### Outputs - Tasking context - Mandate boundary - Authority-specific success definition ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Intelligence requirements and customers](/docs/report/intelligence-operative-archetypes-and-tradecraft#humint-operatives) — Operational archetypes and customer-facing intelligence work. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## A11Y-01 — Accessibility and VR Comfort - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance & Safety - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/accessibility-and-vr-comfort - **JSON:** https://iarpg.com/records/accessibility-and-vr-comfort.json ### Summary Defines equivalent access to operational information, controls, motion settings, and non-VR participation. ### Purpose Maintain versioned publication, telemetry, accessibility, fiction boundaries, and reviewable change control. ### Rationale A public standard needs explicit status, migration, limitations, and safety boundaries to remain durable. ### Normative requirements - **MUST** Essential mission information have non-color, non-audio, non-motion, and non-VR-only equivalents. - **MUST** Comfort controls include seated play, turn mode, locomotion option, vignette or equivalent, subtitle control, and reduced motion where relevant. - **SHOULD** Role interactions remain possible through keyboard and assistive technology on browser workstations. ### Mission phases - Plan - Access - Collect - Validate - Deliver - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect version - Review reason code - Choose comfort option - Read change notice ### Inputs - Release record - Telemetry - Accessibility profile ### Outputs - Change log - Migration note - Conformance report ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [VR comfort considerations](/docs/report/carceral-mechanics-and-the-mental-hospital-loop-systems-design-for-virtual-reality-mmorpgs#vection-mitigation-and-vr-comfort) — Locomotion and motion-comfort research, used only as accessibility evidence. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## CONF-03 — Batch Conformance Review - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance & Safety - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/batch-conformance-review - **JSON:** https://iarpg.com/records/batch-conformance-review.json ### Summary Review a local deterministic input set and publish aggregate plus per-artifact structural results without external transmission. ### Purpose Review a local deterministic input set and publish aggregate plus per-artifact structural results without external transmission. ### Rationale Integrity-aware local tooling is useful only when state changes, conflicts, evidence custody, and release decisions remain inspectable and reversible. ### Normative requirements - **MUST** Review a local deterministic input set and publish aggregate plus per-artifact structural results without external transmission. - **MUST** The implementation preserve imported source content and unknown fields unless a user explicitly selects and records a transformation. - **SHOULD** The interface expose applicable standards, UTC event times, reason codes, and exportable machine-readable records. ### Mission phases - Plan - Validate - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Import - Classify - Validate - Export ### Inputs - Multiple local JSON artifacts - Project schemas - Stable filenames ### Outputs - Aggregate report - Per-artifact results - Input-set digest ### Evidence and provenance - Every consequential result records source identifiers, UTC event time, canonical digest where applicable, responsible local action, and reason code. - Integrity results distinguish equality from authenticity and never identify a human signer. ### Failure behavior Fail closed for publication or irreversible merge output. Preserve every imported artifact, explain the failure, and permit export of the original plus the failure record. ### Recovery behavior Return to the last preserved source state, select or annotate an explicit resolution, recalculate affected digests, and record the new result without altering the originals. ### Supporting research - [Evidence-based justice and review](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Supports explainable reasons, evidence continuity, and reviewable consequences. - [Trust and explicit contract risk](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Supports transparent risk, escrow, verification, and durable transaction records. ### Revision history - **2.0.3-wip · 2026-07-19T18:45:50Z** — Initial IARPG-OPS-2 2.0.3-wip publication. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## GOV-01 — Versioning, Change Control, and Telemetry - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance & Safety - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/versioning-change-control-and-telemetry - **JSON:** https://iarpg.com/records/versioning-change-control-and-telemetry.json ### Summary Public standard records are versioned, citable, machine-readable, and changed through visible release notes and test evidence. ### Purpose Maintain versioned publication, telemetry, accessibility, fiction boundaries, and reviewable change control. ### Rationale A public standard needs explicit status, migration, limitations, and safety boundaries to remain durable. ### Normative requirements - **MUST** Every standard record publish code, version, status, canonical URL, summary, requirements, related records, and research links. - **MUST** Breaking changes increment the major version and retain the superseded public record. - **MUST** Current, guidance, experimental, planned, and retired states remain visibly distinct. - **SHOULD** Mission implementations attach validation evidence and telemetry before claiming conformance. - **MAY** Publish machine-readable catalogs, schemas, examples, and discovery manifests beside human-readable pages. ### Mission phases - Task - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Inspect version - Review reason code - Choose comfort option - Read change notice ### Inputs - Release record - Telemetry - Accessibility profile ### Outputs - Change log - Migration note - Conformance report ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Telemetry and live-ops tuning](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#telemetry-and-live-ops-tuning) — Instrumentation and controlled regional pilots. - [Simulation and validation plan](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#simulation-validation-plan) — Shock testing and acceptance criteria before launch. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## GOV-02 — Release Migration and Backward Compatibility - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance & Safety - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/release-migration-and-backward-compatibility - **JSON:** https://iarpg.com/records/release-migration-and-backward-compatibility.json ### Summary Defines versioning, migration, deprecation, compatibility windows, and preservation of prior mission records. ### Purpose Maintain versioned publication, telemetry, accessibility, fiction boundaries, and reviewable change control. ### Rationale A public standard needs explicit status, migration, limitations, and safety boundaries to remain durable. ### Normative requirements - **MUST** Published mission and evidence records retain the standard version used when they were created. - **MUST** Breaking field or behavior changes increment the major or minor release and publish a migration document. - **SHOULD** WIP archives increment at least the patch number and include the -wip suffix; publishable releases increment the minor version. ### Mission phases - Task - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect version - Review reason code - Choose comfort option - Read change notice ### Inputs - Release record - Telemetry - Accessibility profile ### Outputs - Change log - Migration note - Conformance report ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Policy cycle and review](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#anti-exploit-and-governance-rules) — Published change windows and reversible policy updates. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## GOV-04 — Release Promotion Gates - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance & Safety - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/release-promotion-gates - **JSON:** https://iarpg.com/records/release-promotion-gates.json ### Summary Require explicit pass, fail, or not-tested evidence for every gate before removing the WIP suffix and incrementing the minor version. ### Purpose Require explicit pass, fail, or not-tested evidence for every gate before removing the WIP suffix and incrementing the minor version. ### Rationale Integrity-aware local tooling is useful only when state changes, conflicts, evidence custody, and release decisions remain inspectable and reversible. ### Normative requirements - **MUST** Require explicit pass, fail, or not-tested evidence for every gate before removing the WIP suffix and incrementing the minor version. - **MUST** The implementation preserve imported source content and unknown fields unless a user explicitly selects and records a transformation. - **SHOULD** The interface expose applicable standards, UTC event times, reason codes, and exportable machine-readable records. ### Mission phases - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review - Link evidence - Decide - Publish ### Inputs - Validation record - Release notes - Gate evidence ### Outputs - Promotion decision - Stable target version - Unresolved-gate list ### Evidence and provenance - Every consequential result records source identifiers, UTC event time, canonical digest where applicable, responsible local action, and reason code. - Integrity results distinguish equality from authenticity and never identify a human signer. ### Failure behavior Fail closed for publication or irreversible merge output. Preserve every imported artifact, explain the failure, and permit export of the original plus the failure record. ### Recovery behavior Return to the last preserved source state, select or annotate an explicit resolution, recalculate affected digests, and record the new result without altering the originals. ### Supporting research - [Evidence-based justice and review](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Supports explainable reasons, evidence continuity, and reviewable consequences. - [Trust and explicit contract risk](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Supports transparent risk, escrow, verification, and durable transaction records. ### Revision history - **2.0.3-wip · 2026-07-19T18:45:50Z** — Initial IARPG-OPS-2 2.0.3-wip publication. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## SAFE-01 — Safety and Fiction Boundary - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance & Safety - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/safety-and-fiction-boundary - **JSON:** https://iarpg.com/records/safety-and-fiction-boundary.json ### Summary Public material stays fictional, game-system focused, and clearly separated from real-world medical, legal, investigative, or tactical authority. ### Purpose Maintain versioned publication, telemetry, accessibility, fiction boundaries, and reviewable change control. ### Rationale A public standard needs explicit status, migration, limitations, and safety boundaries to remain durable. ### Normative requirements - **MUST** Label organizations, authorities, operations, jurisdictions, and examples as fictional where ambiguity could cause harm. - **MUST** Keep psychiatric status separate from guilt, danger, credibility, alignment, and punishment mechanics. - **MUST** Do not investigate, validate, or amplify a visitor's real-world espionage or surveillance claims. - **MUST** Keep public tradecraft documentation abstract and game-oriented rather than practically actionable for real-world wrongdoing. - **SHOULD** Link real-world grounding and urgent-help information to the separate EspionagePsychosis.com resource. - **MAY** Use content warnings and accessibility controls for distressing fictional scenarios. ### Mission phases - Task - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Inspect version - Review reason code - Choose comfort option - Read change notice ### Inputs - Release record - Telemetry - Accessibility profile ### Outputs - Change log - Migration note - Conformance report ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Strategic fit and representation boundary](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Avoid psychiatric framing as guilt or punishment. - [Post-national worldbuilding and bias mitigation](/docs/report/architectural-and-narrative-design-specifications-for-a-vr-first-post-national-espionage-mmo#mitigating-techno-orientalism-and-casual-colonialism) — Representation constraints for international fiction. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## TEL-01 — Live Operations Telemetry - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance & Safety - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/live-operations-telemetry - **JSON:** https://iarpg.com/records/live-operations-telemetry.json ### Summary Defines privacy-conscious event telemetry, fairness indicators, operational health metrics, and change review. ### Purpose Maintain versioned publication, telemetry, accessibility, fiction boundaries, and reviewable change control. ### Rationale A public standard needs explicit status, migration, limitations, and safety boundaries to remain durable. ### Normative requirements - **MUST** Telemetry fields be documented, purpose-limited, UTC timestamped, and separable from player-authored mission content. - **MUST** Balance changes preserve a public reason, affected records, migration note, and rollback condition. - **SHOULD** Metrics include false-positive restrictions, abort rates, evidence reversals, role imbalance, and accessibility failures. ### Mission phases - Task - Plan - Access - Collect - Validate - Deliver - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect version - Review reason code - Choose comfort option - Read change notice ### Inputs - Release record - Telemetry - Accessibility profile ### Outputs - Change log - Migration note - Conformance report ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Ledger and dashboard telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Immutable UTC telemetry and monitoring patterns. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## MIG-01 — Lossless Mission and Package Migration - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance and Migration - **Conformance:** Level D — Simulatable - **Implementation maturity:** WIP implemented - **Canonical:** https://iarpg.com/standard/lossless-mission-and-package-migration - **JSON:** https://iarpg.com/records/lossless-mission-and-package-migration.json ### Summary Migrates OPS-1, early OPS-2, isolated component records, and current Operation Packages without silently discarding fields. ### Purpose Migrates OPS-1, early OPS-2, isolated component records, and current Operation Packages without silently discarding fields. ### Rationale The operations design system requires portable, inspectable, recoverable records so mission decisions and consequences can be reviewed across tools and release boundaries. ### Normative requirements - **MUST** Produce a field-by-field migration report identifying original field, destination field, transformed value, action, reason, standard, and warning level. - **MUST** Preserve unsupported or unknown data in an explicit extensions.unmapped_data collection. - **SHOULD** Retain source release, source version, migration timestamp in UTC, and migration-tool version. - **MAY** Apply reversible aliases for renamed fields where no semantic transformation is required. ### Mission phases - Task - Plan - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review structured record - Load related local tool - Inspect standards and report links - Export normalized JSON - Record UTC result ### Inputs - Mission or package identifier - Applicable authority and roles - Evidence and state records - Release and conformance metadata ### Outputs - Human-readable publication view - Machine-readable JSON - Reason-coded validation findings - Deep links to related standards and reports ### Evidence and provenance - Record UTC timestamps, source identifiers, component versions, and reason codes. - Preserve evidence class boundaries and unknown extension data. ### Failure behavior Reject invalid structure with explicit findings, preserve the original input, and never discard unknown fields silently. ### Recovery behavior Allow the user to repair input, restore a local draft, export preserved unmapped data, or restart from a published fixture. ### Supporting research - [Immutable reversal pattern](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Corrections and migrations remain reviewable rather than deleting prior state. ### Revision history - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## GAME-01 — Player Interaction and Social Stealth - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Interaction & Interfaces - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/player-interaction-and-social-stealth - **JSON:** https://iarpg.com/records/player-interaction-and-social-stealth.json ### Summary Social stealth evaluates behavioral congruence, access, timing, environment, and explanation rather than invisibility or costume alone. ### Purpose Define what players actually do across VR and browser roles and how information asymmetry is represented accessibly. ### Rationale Distinct roles need complementary information and meaningful actions rather than duplicated screens. ### Normative requirements - **MUST** Suspicion derive from observable incongruence, restricted actions, known records, and environmental context. - **MUST** Provide nonviolent paths for access, collection, recovery, and extraction when the mission design supports them. - **SHOULD** NPC reactions communicate what changed through behavior, dialogue, posture, access, or attention. - **MAY** Players recover from minor mistakes through explanation, assistance, delay, or role-consistent action. ### Mission phases - Access - Collect - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Observe - Handle object - Mark contradiction - Coordinate handoff - Request corroboration ### Inputs - Role profile - Mission state - Information entitlement ### Outputs - Interaction event - Role handoff - Updated mission state ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Social stealth and behavioral mimicry](/docs/report/architectural-and-narrative-design-specifications-for-a-vr-first-post-national-espionage-mmo#social-stealth-and-behavioral-mimicry) — Behavioral congruence as stealth. - [Anatomy of suspicion and congruence](/docs/report/systemic-subterfuge-architecting-a-geopolitically-neutral-classless-espionage-mmo#the-anatomy-of-suspicion-and-congruence) — Suspicion from context and mismatch. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## GAME-02 — VR and Browser Role Interdependence - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Interaction & Interfaces - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/vr-and-browser-role-interdependence - **JSON:** https://iarpg.com/records/vr-and-browser-role-interdependence.json ### Summary Embodied VR, desktop, mobile, and browser roles coordinate through complementary information and actions. ### Purpose Define what players actually do across VR and browser roles and how information asymmetry is represented accessibly. ### Rationale Distinct roles need complementary information and meaningful actions rather than duplicated screens. ### Normative requirements - **MUST** Define unique responsibilities for embodied and non-embodied roles within the same mission requirement. - **MUST** Synchronize authoritative mission state while allowing role-specific latency, visibility, and presentation. - **SHOULD** Non-VR roles support short sessions, asynchronous continuity, and accessibility without trivializing field decisions. - **MAY** The system adapt role distribution when a cell has fewer players than available roles. ### Mission phases - Plan - Access - Collect - Validate - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Observe - Handle object - Mark contradiction - Coordinate handoff - Request corroboration ### Inputs - Role profile - Mission state - Information entitlement ### Outputs - Interaction event - Role handoff - Updated mission state ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Asymmetric cross-platform multiplayer](/docs/report/architectural-and-narrative-design-specifications-for-a-vr-first-post-national-espionage-mmo#the-asymmetric-cross-platform-multiplayer-paradigm) — Cross-dimensional role design. - [Mirrored interdependence and collaboration](/docs/report/architectural-and-narrative-design-specifications-for-a-vr-first-post-national-espionage-mmo#mirrored-interdependence-and-collaboration) — Complementary roles and shared operation state. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## LOCAL-01 — Browser-Local Saved Work - **Status:** Guidance - **Version:** 2.0.4-wip - **Category:** Interface and Accessibility - **Conformance:** Level D — Simulatable - **Implementation maturity:** WIP implemented - **Canonical:** https://iarpg.com/standard/browser-local-saved-work - **JSON:** https://iarpg.com/records/browser-local-saved-work.json ### Summary Defines named, exportable, recoverable local drafts for missions, evidence packets, simulations, debriefs, packages, comparisons, and migration reports without accounts or server transmission. ### Purpose Defines named, exportable, recoverable local drafts for missions, evidence packets, simulations, debriefs, packages, comparisons, and migration reports without accounts or server transmission. ### Rationale The operations design system requires portable, inspectable, recoverable records so mission decisions and consequences can be reviewed across tools and release boundaries. ### Normative requirements - **MUST** Keep saved work browser-local unless the user explicitly exports a file. - **MUST** Provide named drafts, UTC modified time, rename, duplicate, export, delete confirmation, storage usage, and malformed-record recovery. - **SHOULD** Keep saved records namespaced by release and content type and preserve unknown fields. - **MAY** Provide import-all and export-all bundles for user-controlled backup. ### Mission phases - Task - Plan - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review structured record - Load related local tool - Inspect standards and report links - Export normalized JSON - Record UTC result ### Inputs - Mission or package identifier - Applicable authority and roles - Evidence and state records - Release and conformance metadata ### Outputs - Human-readable publication view - Machine-readable JSON - Reason-coded validation findings - Deep links to related standards and reports ### Evidence and provenance - Record UTC timestamps, source identifiers, component versions, and reason codes. - Preserve evidence class boundaries and unknown extension data. ### Failure behavior Reject invalid structure with explicit findings, preserve the original input, and never discard unknown fields silently. ### Recovery behavior Allow the user to repair input, restore a local draft, export preserved unmapped data, or restart from a published fixture. ### Supporting research - [Player control and review](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#incarceration-and-player-experience) — Reliable controls and recoverable state protect the player-facing social contract. ### Revision history - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## DEBR-02 — Structured Debrief Composition - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Mission Design - **Conformance:** Level D — Simulatable - **Implementation maturity:** WIP implemented - **Canonical:** https://iarpg.com/standard/structured-debrief-composition - **JSON:** https://iarpg.com/records/structured-debrief-composition.json ### Summary Builds a debrief from mission, evidence, role handoffs, extraction state, and simulation events while separating facts, reports, interpretations, hypotheses, assessments, and decisions. ### Purpose Builds a debrief from mission, evidence, role handoffs, extraction state, and simulation events while separating facts, reports, interpretations, hypotheses, assessments, and decisions. ### Rationale The operations design system requires portable, inspectable, recoverable records so mission decisions and consequences can be reviewed across tools and release boundaries. ### Normative requirements - **MUST** Separate observed facts, source reports, interpretations, hypotheses, assessments, decisions, unresolved contradictions, and missing evidence. - **MUST** Record extraction state, source-protection actions, cover-recovery actions, authority-specific consequences, and follow-on intelligence requirements. - **SHOULD** Link every material conclusion to evidence IDs, simulation event IDs, role handoffs, and reason codes. - **MAY** Permit human editing before export while retaining machine-generated provenance notes. ### Mission phases - Deliver - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review structured record - Load related local tool - Inspect standards and report links - Export normalized JSON - Record UTC result ### Inputs - Mission or package identifier - Applicable authority and roles - Evidence and state records - Release and conformance metadata ### Outputs - Human-readable publication view - Machine-readable JSON - Reason-coded validation findings - Deep links to related standards and reports ### Evidence and provenance - Record UTC timestamps, source identifiers, component versions, and reason codes. - Preserve evidence class boundaries and unknown extension data. ### Failure behavior Reject invalid structure with explicit findings, preserve the original input, and never discard unknown fields silently. ### Recovery behavior Allow the user to repair input, restore a local draft, export preserved unmapped data, or restart from a published fixture. ### Supporting research - [Evidence separation](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Severity and evidentiary certainty remain separate and reviewable. - [Source reliability](/docs/report/hallucinated-ai-quest-design-in-vr-mmorpgs#player-trust-deception-and-reputation-networks) — Debriefs preserve source and claim reliability rather than flattening accounts into truth. ### Revision history - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## DEBRIEF-01 — Debrief Product Contract - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Mission Design - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/debrief-product-contract - **JSON:** https://iarpg.com/records/debrief-product-contract.json ### Summary Defines the minimum human- and machine-readable output after success, partial success, conversion, abort, compromise, or failure. ### Purpose Turn an intelligence requirement into a playable, reviewable operation with explicit states, roles, evidence thresholds, abort conditions, extraction, and debriefing. ### Rationale Structured mission contracts keep narrative, player interaction, and server-authoritative outcomes synchronized. ### Normative requirements - **MUST** The debrief record objective status, evidence acquired, unresolved uncertainty, source impact, cover impact, access preserved or lost, and follow-on requirements. - **MUST** The debrief preserve dissent and contradictory evidence. - **SHOULD** The debrief distinguish player performance from authority satisfaction and broader operational consequence. ### Mission phases - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Read brief - Assign roles - Plan collection - Select abort conditions - Approve extraction ### Inputs - Intelligence requirement - Known facts - Assumptions - Authority constraints ### Outputs - Mission brief - Role tasking - State machine - Debrief contract ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [After-action reporting](/docs/report/after-action-report-operation-redacted#after-action-report-operation-redacted) — Example fictional after-action record structure. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## MISS-01 — Intelligence Requirement - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Mission Design - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/intelligence-requirement - **JSON:** https://iarpg.com/records/intelligence-requirement.json ### Summary Every mission begins with a question or decision need that collection and analysis are meant to support. ### Purpose Turn an intelligence requirement into a playable, reviewable operation with explicit states, roles, evidence thresholds, abort conditions, extraction, and debriefing. ### Rationale Structured mission contracts keep narrative, player interaction, and server-authoritative outcomes synchronized. ### Normative requirements - **MUST** State the primary intelligence requirement as a decision-oriented question. - **MUST** Separate the requirement from assumptions, preferred explanations, and desired political outcomes. - **SHOULD** Define priority intelligence gaps and the minimum evidence needed to close them. - **MAY** Include secondary requirements that become active when new evidence changes the operational picture. ### Mission phases - Task - Plan ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Read brief - Assign roles - Plan collection - Select abort conditions - Approve extraction ### Inputs - Intelligence requirement - Known facts - Assumptions - Authority constraints ### Outputs - Mission brief - Role tasking - State machine - Debrief contract ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Case officer and operations cycle](/docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#the-case-officer-and-the-intelligence-operations-cycle) — Requirement-driven tasking and operational coordination. - [Strategic fit with evidence-based play](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Consequences should follow evidence and explainable reasons. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## MISS-02 — Mission Brief Contract - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Mission Design - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/mission-brief-contract - **JSON:** https://iarpg.com/records/mission-brief-contract.json ### Summary A mission brief is a reviewable contract connecting authority, requirement, roles, constraints, evidence thresholds, abort conditions, and extraction. ### Purpose Turn an intelligence requirement into a playable, reviewable operation with explicit states, roles, evidence thresholds, abort conditions, extraction, and debriefing. ### Rationale Structured mission contracts keep narrative, player interaction, and server-authoritative outcomes synchronized. ### Normative requirements - **MUST** Include title, authority, mandate, intelligence requirement, jurisdiction, roles, known facts, assumptions, constraints, abort condition, extraction plan, and debrief deliverable. - **MUST** Disclose whether rewards are engine-verified, authority-reviewed, or dependent on an unverified sponsor. - **SHOULD** Expose evidence thresholds for irreversible actions and major consequence states. - **MAY** Hide compartmented details behind role access while preserving the shared mission contract. ### Mission phases - Task - Plan - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Read brief - Assign roles - Plan collection - Select abort conditions - Approve extraction ### Inputs - Intelligence requirement - Known facts - Assumptions - Authority constraints ### Outputs - Mission brief - Role tasking - State machine - Debrief contract ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Verified and unverified contract design](/docs/report/social-deception-and-player-generated-fake-quests#quest-design-unverified-vs-verified-contracts) — Transparent risk tiers for tasking and payment. - [Escrow, verification, and reputation](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Trust signals, histories, and settlement boundaries. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## MISS-03 — Mission Lifecycle - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Mission Design - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/mission-lifecycle - **JSON:** https://iarpg.com/records/mission-lifecycle.json ### Summary Operations progress through explicit lifecycle states from tasking to debrief, with observable transitions and recoverable failure states. ### Purpose Turn an intelligence requirement into a playable, reviewable operation with explicit states, roles, evidence thresholds, abort conditions, extraction, and debriefing. ### Rationale Structured mission contracts keep narrative, player interaction, and server-authoritative outcomes synchronized. ### Normative requirements - **MUST** Represent Task, Plan, Access, Collect, Validate, Deliver, Extract, and Debrief as distinct states or reviewable milestones. - **MUST** Persist accepted brief revision, evidence state, role assignments, and consequence state across transitions. - **SHOULD** Permit fail-forward transitions when a planned path closes but the intelligence requirement remains answerable. - **MAY** Allow parallel collection tasks to converge into a shared validation state. ### Mission phases - Task - Plan - Access - Collect - Validate - Deliver - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Read brief - Assign roles - Plan collection - Select abort conditions - Approve extraction ### Inputs - Intelligence requirement - Known facts - Assumptions - Authority constraints ### Outputs - Mission brief - Role tasking - State machine - Debrief contract ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Case officer and intelligence operations cycle](/docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#the-case-officer-and-the-intelligence-operations-cycle) — Role coordination through an intelligence cycle. - [Fail-forward mission design](/docs/report/systemic-implementation-of-delusional-ai-and-hallucinated-mission-vectors-in-virtual-reality-mmorpgs#balancing-risk-reward-the-fail-forward-paradigm) — Failure changes the operation instead of erasing player time. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## MISS-04 — Roles and Information Asymmetry - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Mission Design - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/roles-and-information-asymmetry - **JSON:** https://iarpg.com/records/roles-and-information-asymmetry.json ### Summary Operative, handler, analyst, technical, liaison, and support roles receive different information and actions while contributing to one requirement. ### Purpose Turn an intelligence requirement into a playable, reviewable operation with explicit states, roles, evidence thresholds, abort conditions, extraction, and debriefing. ### Rationale Structured mission contracts keep narrative, player interaction, and server-authoritative outcomes synchronized. ### Normative requirements - **MUST** Each assigned role have at least one unique information source, decision, or action that materially affects the operation. - **MUST** Shared mission truth remain server-authoritative even when roles receive incomplete or conflicting views. - **SHOULD** Role coordination reward concise handoffs, explicit uncertainty, and timely escalation. - **MAY** One player occupy multiple low-intensity support roles when population is limited, provided information boundaries remain visible. ### Mission phases - Plan - Access - Collect - Validate - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Read brief - Assign roles - Plan collection - Select abort conditions - Approve extraction ### Inputs - Intelligence requirement - Known facts - Assumptions - Authority constraints ### Outputs - Mission brief - Role tasking - State machine - Debrief contract ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Operative archetypes and support roles](/docs/report/intelligence-operative-archetypes-and-tradecraft#analytical-liaison-and-support-roles) — Distinct analytical, liaison, and support responsibilities. - [Operative and handler interdependence](/docs/report/architectural-and-narrative-design-specifications-for-a-vr-first-post-national-espionage-mmo#interactive-cross-dimensional-media-the-operative-and-the-handler) — Asymmetric cross-platform interaction design. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## MISS-05 — Success, Abort, Extraction, and Debrief - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Mission Design - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/success-abort-extraction-and-debrief - **JSON:** https://iarpg.com/records/success-abort-extraction-and-debrief.json ### Summary Operations define success beyond completion, permit professional aborts, and require extraction and debrief as first-class gameplay. ### Purpose Turn an intelligence requirement into a playable, reviewable operation with explicit states, roles, evidence thresholds, abort conditions, extraction, and debriefing. ### Rationale Structured mission contracts keep narrative, player interaction, and server-authoritative outcomes synchronized. ### Normative requirements - **MUST** Define complete success, partial success, professional abort, compromised extraction, and failed debrief outcomes. - **MUST** Record why the operation ended and which intelligence gaps remain. - **SHOULD** Reward source protection, cover preservation, evidence quality, and decision usefulness independently of objective completion. - **MAY** Convert an unsuccessful collection attempt into future access, counterintelligence warning, or environmental discovery. ### Mission phases - Deliver - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Read brief - Assign roles - Plan collection - Select abort conditions - Approve extraction ### Inputs - Intelligence requirement - Known facts - Assumptions - Authority constraints ### Outputs - Mission brief - Role tasking - State machine - Debrief contract ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Operational egress and contingencies](/docs/report/operational-directive-analog-tradecraft-and-counter-surveillance-in-high-density-virtual-urban-environments#operational-egress-and-contingencies) — Egress and contingency planning as part of the operation. - [Mitigating zero-payout frustration](/docs/report/systemic-implementation-of-delusional-ai-and-hallucinated-mission-vectors-in-virtual-reality-mmorpgs#mitigating-the-frustration-of-zero-payout) — Fail-forward value and meaningful secondary outcomes. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## MISS-06 — Mission Event Logging - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Mission Design - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/mission-event-logging - **JSON:** https://iarpg.com/records/mission-event-logging.json ### Summary Requires durable UTC event records for consequential mission-state changes. ### Purpose Turn an intelligence requirement into a playable, reviewable operation with explicit states, roles, evidence thresholds, abort conditions, extraction, and debriefing. ### Rationale Structured mission contracts keep narrative, player interaction, and server-authoritative outcomes synchronized. ### Normative requirements - **MUST** Every consequential transition write an immutable event identifier, UTC timestamp, mission state, actor or system role, reason code, and related evidence identifiers. - **MUST** Corrections append compensating events rather than deleting history. - **SHOULD** The interface expose a human-readable explanation beside machine fields. ### Mission phases - Task - Plan - Access - Collect - Validate - Deliver - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Read brief - Assign roles - Plan collection - Select abort conditions - Approve extraction ### Inputs - Intelligence requirement - Known facts - Assumptions - Authority constraints ### Outputs - Mission brief - Role tasking - State machine - Debrief contract ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Immutable UTC ledger principles](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Double-entry and reversal patterns adapted to mission events. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## MISS-07 — Compromise and Abort Handling - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Mission Design - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/compromise-abort-handling - **JSON:** https://iarpg.com/records/compromise-abort-handling.json ### Summary Defines compromise indicators, decision authority, abort states, conversion, extraction, and recovery. ### Purpose Turn an intelligence requirement into a playable, reviewable operation with explicit states, roles, evidence thresholds, abort conditions, extraction, and debriefing. ### Rationale Structured mission contracts keep narrative, player interaction, and server-authoritative outcomes synchronized. ### Normative requirements - **MUST** Mission briefs identify observable compromise indicators and who may declare abort, conversion, or emergency extraction. - **MUST** An abort preserve collected evidence, source-protection obligations, and debrief requirements. - **SHOULD** Partial success and converted objectives remain distinct from failure. ### Mission phases - Access - Collect - Validate - Deliver - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Read brief - Assign roles - Plan collection - Select abort conditions - Approve extraction ### Inputs - Intelligence requirement - Known facts - Assumptions - Authority constraints ### Outputs - Mission brief - Role tasking - State machine - Debrief contract ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Compromise and extraction doctrine](/docs/report/intelligence-operative-archetypes-and-tradecraft#intelligence-operative-archetypes-and-tradecraft) — Operative and handler responsibilities around compromise. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## PKG-02 — Offline Package Integrity Verification - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Package Lifecycle - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/offline-package-integrity-verification - **JSON:** https://iarpg.com/records/offline-package-integrity-verification.json ### Summary Recalculate canonical component hashes, validate package manifests, explain mismatches, and preserve failed imports unchanged. ### Purpose Recalculate canonical component hashes, validate package manifests, explain mismatches, and preserve failed imports unchanged. ### Rationale Integrity-aware local tooling is useful only when state changes, conflicts, evidence custody, and release decisions remain inspectable and reversible. ### Normative requirements - **MUST** Recalculate canonical component hashes, validate package manifests, explain mismatches, and preserve failed imports unchanged. - **MUST** The implementation preserve imported source content and unknown fields unless a user explicitly selects and records a transformation. - **SHOULD** The interface expose applicable standards, UTC event times, reason codes, and exportable machine-readable records. ### Mission phases - Validate - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Verify - Record - Export ### Inputs - Package manifest - Canonical package components - Declared digests ### Outputs - Integrity report - Component mismatch findings - Package digest ### Evidence and provenance - Every consequential result records source identifiers, UTC event time, canonical digest where applicable, responsible local action, and reason code. - Integrity results distinguish equality from authenticity and never identify a human signer. ### Failure behavior Fail closed for publication or irreversible merge output. Preserve every imported artifact, explain the failure, and permit export of the original plus the failure record. ### Recovery behavior Return to the last preserved source state, select or annotate an explicit resolution, recalculate affected digests, and record the new result without altering the originals. ### Supporting research - [Evidence-based justice and review](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Supports explainable reasons, evidence continuity, and reviewable consequences. - [Trust and explicit contract risk](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Supports transparent risk, escrow, verification, and durable transaction records. ### Revision history - **2.0.3-wip · 2026-07-19T18:45:50Z** — Initial IARPG-OPS-2 2.0.3-wip publication. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## PKG-03 — Conflict-aware Operation Package Merge - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Package Lifecycle - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/conflict-aware-operation-package-merge - **JSON:** https://iarpg.com/records/conflict-aware-operation-package-merge.json ### Summary Merge two packages without silent overwrite, preserve unknown extensions, and require explicit resolution for every content conflict. ### Purpose Merge two packages without silent overwrite, preserve unknown extensions, and require explicit resolution for every content conflict. ### Rationale Integrity-aware local tooling is useful only when state changes, conflicts, evidence custody, and release decisions remain inspectable and reversible. ### Normative requirements - **MUST** Merge two packages without silent overwrite, preserve unknown extensions, and require explicit resolution for every content conflict. - **MUST** The implementation preserve imported source content and unknown fields unless a user explicitly selects and records a transformation. - **SHOULD** The interface expose applicable standards, UTC event times, reason codes, and exportable machine-readable records. ### Mission phases - Plan - Validate - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Compare - Resolve - Record - Export ### Inputs - Two Operation Packages - Source checksums - Resolution choices ### Outputs - Merged package - Conflict record - Merged component checksums ### Evidence and provenance - Every consequential result records source identifiers, UTC event time, canonical digest where applicable, responsible local action, and reason code. - Integrity results distinguish equality from authenticity and never identify a human signer. ### Failure behavior Fail closed for publication or irreversible merge output. Preserve every imported artifact, explain the failure, and permit export of the original plus the failure record. ### Recovery behavior Return to the last preserved source state, select or annotate an explicit resolution, recalculate affected digests, and record the new result without altering the originals. ### Supporting research - [Evidence-based justice and review](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Supports explainable reasons, evidence continuity, and reviewable consequences. - [Trust and explicit contract risk](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Supports transparent risk, escrow, verification, and durable transaction records. ### Revision history - **2.0.3-wip · 2026-07-19T18:45:50Z** — Initial IARPG-OPS-2 2.0.3-wip publication. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## DATA-01 — Browser-local Backup and Selective Restore - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Publication & Data - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/browser-local-backup-and-selective-restore - **JSON:** https://iarpg.com/records/browser-local-backup-and-selective-restore.json ### Summary Export an indexed saved-work backup, detect duplicates, quarantine malformed records, and selectively restore exact record IDs and payloads. ### Purpose Export an indexed saved-work backup, detect duplicates, quarantine malformed records, and selectively restore exact record IDs and payloads. ### Rationale Integrity-aware local tooling is useful only when state changes, conflicts, evidence custody, and release decisions remain inspectable and reversible. ### Normative requirements - **MUST** Export an indexed saved-work backup, detect duplicates, quarantine malformed records, and selectively restore exact record IDs and payloads. - **MUST** The implementation preserve imported source content and unknown fields unless a user explicitly selects and records a transformation. - **SHOULD** The interface expose applicable standards, UTC event times, reason codes, and exportable machine-readable records. ### Mission phases - Plan - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Save - Backup - Restore - Quarantine ### Inputs - Local work vault - Record checksums - Selection ### Outputs - Backup manifest - Restored records - Quarantine log ### Evidence and provenance - Every consequential result records source identifiers, UTC event time, canonical digest where applicable, responsible local action, and reason code. - Integrity results distinguish equality from authenticity and never identify a human signer. ### Failure behavior Fail closed for publication or irreversible merge output. Preserve every imported artifact, explain the failure, and permit export of the original plus the failure record. ### Recovery behavior Return to the last preserved source state, select or annotate an explicit resolution, recalculate affected digests, and record the new result without altering the originals. ### Supporting research - [Evidence-based justice and review](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Supports explainable reasons, evidence continuity, and reviewable consequences. - [Trust and explicit contract risk](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Supports transparent risk, escrow, verification, and durable transaction records. ### Revision history - **2.0.3-wip · 2026-07-19T18:45:50Z** — Initial IARPG-OPS-2 2.0.3-wip publication. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## PUB-02 — Operation Package Publication Preview - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Publication & Data - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/operation-package-publication-preview - **JSON:** https://iarpg.com/records/operation-package-publication-preview.json ### Summary Render one package as a compact human brief, role packet, evidence index, simulation expectation, debrief contract, standards matrix, and machine-link set. ### Purpose Render one package as a compact human brief, role packet, evidence index, simulation expectation, debrief contract, standards matrix, and machine-link set. ### Rationale Integrity-aware local tooling is useful only when state changes, conflicts, evidence custody, and release decisions remain inspectable and reversible. ### Normative requirements - **MUST** Render one package as a compact human brief, role packet, evidence index, simulation expectation, debrief contract, standards matrix, and machine-link set. - **MUST** The implementation preserve imported source content and unknown fields unless a user explicitly selects and records a transformation. - **SHOULD** The interface expose applicable standards, UTC event times, reason codes, and exportable machine-readable records. ### Mission phases - Task - Plan - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Preview - Print - Copy link - Export ### Inputs - Selected Operation Package - Schemas - Standards catalog ### Outputs - Human publication preview - Print view - Machine artifact links ### Evidence and provenance - Every consequential result records source identifiers, UTC event time, canonical digest where applicable, responsible local action, and reason code. - Integrity results distinguish equality from authenticity and never identify a human signer. ### Failure behavior Fail closed for publication or irreversible merge output. Preserve every imported artifact, explain the failure, and permit export of the original plus the failure record. ### Recovery behavior Return to the last preserved source state, select or annotate an explicit resolution, recalculate affected digests, and record the new result without altering the originals. ### Supporting research - [Evidence-based justice and review](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Supports explainable reasons, evidence continuity, and reviewable consequences. - [Trust and explicit contract risk](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Supports transparent risk, escrow, verification, and durable transaction records. ### Revision history - **2.0.3-wip · 2026-07-19T18:45:50Z** — Initial IARPG-OPS-2 2.0.3-wip publication. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## PKG-01 — Operation Package Format - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Publication and Interchange - **Conformance:** Level D — Simulatable - **Implementation maturity:** WIP implemented - **Canonical:** https://iarpg.com/standard/operation-package-format - **JSON:** https://iarpg.com/records/operation-package-format.json ### Summary Bundles a mission brief, authority, roles, evidence, deterministic simulation, debrief contract, conformance, migration metadata, and component checksums into one portable local record. ### Purpose Bundles a mission brief, authority, roles, evidence, deterministic simulation, debrief contract, conformance, migration metadata, and component checksums into one portable local record. ### Rationale The operations design system requires portable, inspectable, recoverable records so mission decisions and consequences can be reviewed across tools and release boundaries. ### Normative requirements - **MUST** Include release metadata, mission brief, authority profile, role profiles, evidence packet, simulation configuration, debrief contract, conformance report, migration metadata, and component checksums. - **MUST** Preserve unknown extension fields during import, editing, migration, and export. - **SHOULD** Deep-link each component to applicable standards, mission examples, and canonical reports. - **MAY** Include local saved-work metadata that is ignored by authoritative game services. ### Mission phases - Task - Plan - Collect - Validate - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review structured record - Load related local tool - Inspect standards and report links - Export normalized JSON - Record UTC result ### Inputs - Mission or package identifier - Applicable authority and roles - Evidence and state records - Release and conformance metadata ### Outputs - Human-readable publication view - Machine-readable JSON - Reason-coded validation findings - Deep links to related standards and reports ### Evidence and provenance - Record UTC timestamps, source identifiers, component versions, and reason codes. - Preserve evidence class boundaries and unknown extension data. ### Failure behavior Reject invalid structure with explicit findings, preserve the original input, and never discard unknown fields silently. ### Recovery behavior Allow the user to repair input, restore a local draft, export preserved unmapped data, or restart from a published fixture. ### Supporting research - [Deterministic contract state machines](/docs/report/systemic-framework-for-trustless-escrow-and-courier-contracts-in-virtual-reality-massively-multiplayer-online-#3-2-the-deterministic-contract-state-machine) — Structured state and settlement records support portable operational packages. - [Ledger and telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Immutable UTC events and reversals inform component checksums and audit records. ### Revision history - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## ROLE-01 — Role Handoffs and Decision Authority - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Roles & Handoffs - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/role-handoffs - **JSON:** https://iarpg.com/records/role-handoffs.json ### Summary Defines what each role transfers, what must be acknowledged, and who can approve consequential decisions. ### Purpose Define operational roles, information entitlements, decision authority, escalation, and handoff requirements. ### Rationale Information asymmetry is only fair when the interface explains who knew what, when, and why. ### Normative requirements - **MUST** A handoff identify sender, recipient, information scope, classification or compartment, required acknowledgement, and unresolved gaps. - **MUST** Decision authority be distinct from information access. - **SHOULD** Failed or delayed acknowledgements create visible mission risk. ### Mission phases - Plan - Collect - Validate - Deliver - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Open workstation - Receive role packet - Request handoff - Escalate decision ### Inputs - Role profile - Information packet - Mission state ### Outputs - Handoff record - Decision record - Role-specific event ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Operative archetypes and handoffs](/docs/report/intelligence-operative-archetypes-and-tradecraft#intelligence-operative-archetypes-and-tradecraft) — Role specialization and interdependence. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## ROLE-02 — Information Asymmetry Disclosure - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Roles & Handoffs - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/information-asymmetry-disclosure - **JSON:** https://iarpg.com/records/information-asymmetry-disclosure.json ### Summary Defines fair role-specific knowledge, withheld information, entitlement, and post-mission disclosure. ### Purpose Define operational roles, information entitlements, decision authority, escalation, and handoff requirements. ### Rationale Information asymmetry is only fair when the interface explains who knew what, when, and why. ### Normative requirements - **MUST** The system record what each role could know at every consequential decision point. - **MUST** Withheld information follow a declared compartment, access, timing, or source-protection rule. - **SHOULD** Debrief reveal role asymmetry when doing so does not violate ongoing source protection. ### Mission phases - Task - Plan - Access - Collect - Validate - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Open workstation - Receive role packet - Request handoff - Escalate decision ### Inputs - Role profile - Information packet - Mission state ### Outputs - Handoff record - Decision record - Role-specific event ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Role-specific information](/docs/report/intelligence-operative-archetypes-and-tradecraft#intelligence-operative-archetypes-and-tradecraft) — Role capability and information boundaries. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## ROLE-04 — Multi-role Handoff Replay - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Roles & Interaction - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/multi-role-handoff-replay - **JSON:** https://iarpg.com/records/multi-role-handoff-replay.json ### Summary Replay what each role knew, transmitted, withheld, acknowledged, or missed in stable UTC order. ### Purpose Replay what each role knew, transmitted, withheld, acknowledged, or missed in stable UTC order. ### Rationale Integrity-aware local tooling is useful only when state changes, conflicts, evidence custody, and release decisions remain inspectable and reversible. ### Normative requirements - **MUST** Replay what each role knew, transmitted, withheld, acknowledged, or missed in stable UTC order. - **MUST** The implementation preserve imported source content and unknown fields unless a user explicitly selects and records a transformation. - **SHOULD** The interface expose applicable standards, UTC event times, reason codes, and exportable machine-readable records. ### Mission phases - Task - Plan - Access - Collect - Validate - Deliver - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Replay - Filter - Acknowledge - Review ### Inputs - Role handoff events - Information boundaries - Mission state ### Outputs - Role timeline - Acknowledgement record - State-effect explanation ### Evidence and provenance - Every consequential result records source identifiers, UTC event time, canonical digest where applicable, responsible local action, and reason code. - Integrity results distinguish equality from authenticity and never identify a human signer. ### Failure behavior Fail closed for publication or irreversible merge output. Preserve every imported artifact, explain the failure, and permit export of the original plus the failure record. ### Recovery behavior Return to the last preserved source state, select or annotate an explicit resolution, recalculate affected digests, and record the new result without altering the originals. ### Supporting research - [Evidence-based justice and review](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence) — Supports explainable reasons, evidence continuity, and reviewable consequences. - [Trust and explicit contract risk](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Supports transparent risk, escrow, verification, and durable transaction records. ### Revision history - **2.0.3-wip · 2026-07-19T18:45:50Z** — Initial IARPG-OPS-2 2.0.3-wip publication. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## SIM-01 — Deterministic Mission State Machines - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Simulation & Conformance - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/deterministic-mission-state-machines - **JSON:** https://iarpg.com/records/deterministic-mission-state-machines.json ### Summary Defines mission states, allowed transitions, guards, effects, event records, and reproducible simulation input. ### Purpose Represent operations as deterministic, inspectable state machines with reproducible logs and declared conformance levels. ### Rationale Simulation claims are meaningful only when the transition rules, inputs, seed, and event log are inspectable. ### Normative requirements - **MUST** A simulatable mission declare finite states, allowed transitions, guard conditions, effects, and terminal outcomes. - **MUST** Given the same mission version, seed, and action sequence, the simulator produce the same event log. - **SHOULD** Randomness influence uncertainty without hiding transition rules. ### Mission phases - Task - Plan - Access - Collect - Validate - Deliver - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Load mission - Choose action - Advance state - Export event log ### Inputs - Mission JSON - State rules - Deterministic seed ### Outputs - Simulation record - Conformance result - Event log ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Finite state machine architecture](/docs/report/systemic-architecture-for-trustless-escrow-and-courier-contracts-in-a-virtual-reality-mmorpg#2-1-finite-state-machine-fsm-architecture) — Deterministic contract state machine patterns adapted to operations. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## SIM-02 — Simulation Conformance - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Simulation & Conformance - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/simulation-conformance - **JSON:** https://iarpg.com/records/simulation-conformance.json ### Summary Defines Level D — Simulatable and the limits of structural simulation conformance. ### Purpose Represent operations as deterministic, inspectable state machines with reproducible logs and declared conformance levels. ### Rationale Simulation claims are meaningful only when the transition rules, inputs, seed, and event log are inspectable. ### Normative requirements - **MUST** Level D include explicit states, transitions, interactions, evidence events, failure paths, extraction states, and debrief outputs. - **MUST** Conformance reports identify what was structurally checked and what remains outside the validator scope. - **SHOULD** Examples include reproducible seeds and expected terminal states. ### Mission phases - Plan - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Load mission - Choose action - Advance state - Export event log ### Inputs - Mission JSON - State rules - Deterministic seed ### Outputs - Simulation record - Conformance result - Event log ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Simulation and validation plan](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#simulation-validation-plan) — Stress-test and acceptance-criteria patterns. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## SIM-03 — Deterministic Scenario Comparison - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Simulation and Testing - **Conformance:** Level D — Simulatable - **Implementation maturity:** WIP implemented - **Canonical:** https://iarpg.com/standard/deterministic-scenario-comparison - **JSON:** https://iarpg.com/records/deterministic-scenario-comparison.json ### Summary Compares two decision branches from the same mission, starting state, evidence packet, authority, role allocation, and visible seed. ### Purpose Compares two decision branches from the same mission, starting state, evidence packet, authority, role allocation, and visible seed. ### Rationale The operations design system requires portable, inspectable, recoverable records so mission decisions and consequences can be reviewed across tools and release boundaries. ### Normative requirements - **MUST** Use the same normalized starting package and deterministic seed for both compared branches. - **MUST** Explain every divergent state transition, meter change, evidence outcome, extraction state, and debrief conclusion. - **SHOULD** Produce a normalized JSON comparison artifact and accessible nonvisual difference table. - **MAY** Allow a designer to replay either branch inside the simulator. ### Mission phases - Task - Plan - Access - Collect - Validate - Deliver - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review structured record - Load related local tool - Inspect standards and report links - Export normalized JSON - Record UTC result ### Inputs - Mission or package identifier - Applicable authority and roles - Evidence and state records - Release and conformance metadata ### Outputs - Human-readable publication view - Machine-readable JSON - Reason-coded validation findings - Deep links to related standards and reports ### Evidence and provenance - Record UTC timestamps, source identifiers, component versions, and reason codes. - Preserve evidence class boundaries and unknown extension data. ### Failure behavior Reject invalid structure with explicit findings, preserve the original input, and never discard unknown fields silently. ### Recovery behavior Allow the user to repair input, restore a local draft, export preserved unmapped data, or restart from a published fixture. ### Supporting research - [Agent-based validation](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#simulation-validation-plan) — Controlled scenario tests reveal unstable decision and economic behavior. - [Verification loops](/docs/report/hallucinated-ai-quest-design-in-vr-mmorpgs#sanity-check-mechanics-and-skill-based-detection) — Branch comparisons show the impact of corroboration versus unverified acceptance. ### Revision history - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## TEST-01 — Deterministic Fixture Conformance - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Simulation and Testing - **Conformance:** Level D — Simulatable - **Implementation maturity:** WIP implemented - **Canonical:** https://iarpg.com/standard/deterministic-fixture-conformance - **JSON:** https://iarpg.com/records/deterministic-fixture-conformance.json ### Summary Defines build-time and browser-local fixture checks for missions, evidence, simulation, migration, debrief, comparison, and Operation Packages. ### Purpose Defines build-time and browser-local fixture checks for missions, evidence, simulation, migration, debrief, comparison, and Operation Packages. ### Rationale The operations design system requires portable, inspectable, recoverable records so mission decisions and consequences can be reviewed across tools and release boundaries. ### Normative requirements - **MUST** Check required fields, referential integrity, declared conformance, stable normalized export, deterministic replay, migration preservation, and valid standards and report links. - **MUST** Avoid claiming complete JSON Schema draft compliance unless a complete compliant validator is actually used. - **SHOULD** Publish summarized fixture results in VALIDATION.txt and machine-readable JSON. - **MAY** Expose a browser view that lets readers inspect fixture results without modifying them. ### Mission phases - Task - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Review structured record - Load related local tool - Inspect standards and report links - Export normalized JSON - Record UTC result ### Inputs - Mission or package identifier - Applicable authority and roles - Evidence and state records - Release and conformance metadata ### Outputs - Human-readable publication view - Machine-readable JSON - Reason-coded validation findings - Deep links to related standards and reports ### Evidence and provenance - Record UTC timestamps, source identifiers, component versions, and reason codes. - Preserve evidence class boundaries and unknown extension data. ### Failure behavior Reject invalid structure with explicit findings, preserve the original input, and never discard unknown fields silently. ### Recovery behavior Allow the user to repair input, restore a local draft, export preserved unmapped data, or restart from a published fixture. ### Supporting research - [Simulation validation plan](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#simulation-validation-plan) — Long-running shock and archetype tests inform acceptance criteria. ### Revision history - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## AI-01 — Synthetic Source Disclosure and Authority - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Synthetic Sources - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/synthetic-source-disclosure-and-authority - **JSON:** https://iarpg.com/records/synthetic-source-disclosure-and-authority.json ### Summary Synthetic characters and generated dialogue are visibly disclosed and cannot create authoritative game facts, inventory, permissions, or settlement. ### Purpose Bound generated dialogue and unreliable synthetic claims so language generation cannot silently control authoritative game truth. ### Rationale Players must be able to distinguish a synthetic claim from a verified location, object, reward, warrant, or mission outcome. ### Normative requirements - **MUST** Disclose synthetic characters and generated responses in the interaction surface. - **MUST** Keep mission facts, inventory, access, rewards, legal status, and world state server-authoritative. - **MUST** Treat synthetic output as a report or claim unless validated against authoritative state. - **SHOULD** Store only reviewed, scoped continuity in durable character memory. - **MAY** Synthetic sources intentionally mislead when the mission clearly supports verification and fail-forward outcomes. ### Mission phases - Access - Collect - Validate - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Inspect source disclosure - Verify claim packet - Compare reliability history - Accept, defer, or reject claim ### Inputs - Synthetic statement - Server claim packet - Source history ### Outputs - Verified claim - Contradiction - Deferred tasking - Reliability update ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Controlled generative architecture](/docs/report/systemic-implementation-of-delusional-ai-and-hallucinated-mission-vectors-in-virtual-reality-mmorpgs#generative-architectures-for-delusional-npcs) — Separate mechanical truth from narrative generation. - [Mitigation strategies and design guidelines](/docs/report/hallucinated-ai-quest-design-in-vr-mmorpgs#mitigation-strategies-and-design-guidelines) — Reliability signaling, player agency, and bounded falsehoods. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## AI-02 — Mission Claim Verification - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Synthetic Sources - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/mission-claim-verification - **JSON:** https://iarpg.com/records/mission-claim-verification.json ### Summary Potentially unreliable tasking is checked against records, world state, source history, logic, location, and mission economics before acceptance. ### Purpose Bound generated dialogue and unreliable synthetic claims so language generation cannot silently control authoritative game truth. ### Rationale Players must be able to distinguish a synthetic claim from a verified location, object, reward, warrant, or mission outcome. ### Normative requirements - **MUST** Provide at least one accessible method to test high-impact mission claims before commitment. - **MUST** Distinguish object, relation, event, location, authority, and reward claims in the verification model. - **SHOULD** Use reliability history, contradiction checks, coordinate checks, source comparison, and authority confirmation as complementary tools. - **SHOULD** False or misleading tasking still produce some recoverable intelligence, discovery, or progression value when pursued in good faith. - **MAY** Player skills prioritize anomalies but never output infallible truth labels. ### Mission phases - Task - Plan - Validate ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Inspect source disclosure - Verify claim packet - Compare reliability history - Accept, defer, or reject claim ### Inputs - Synthetic statement - Server claim packet - Source history ### Outputs - Verified claim - Contradiction - Deferred tasking - Reliability update ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Sanity-check mechanics and skill-based detection](/docs/report/hallucinated-ai-quest-design-in-vr-mmorpgs#sanity-check-mechanics-and-skill-based-detection) — Verification as an active gameplay loop. - [Taxonomy of hallucinated vectors](/docs/report/systemic-implementation-of-delusional-ai-and-hallucinated-mission-vectors-in-virtual-reality-mmorpgs#the-taxonomy-of-hallucinated-vectors) — Object, relation, and event falsehood classes. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## AI-03 — Synthetic Source Claim Packets - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Synthetic Sources - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/synthetic-source-claim-packets - **JSON:** https://iarpg.com/records/synthetic-source-claim-packets.json ### Summary Defines the machine-readable boundary between generated language, claimed entities or events, verification state, and authoritative game records. ### Purpose Bound generated dialogue and unreliable synthetic claims so language generation cannot silently control authoritative game truth. ### Rationale Players must be able to distinguish a synthetic claim from a verified location, object, reward, warrant, or mission outcome. ### Normative requirements - **MUST** Every consequential synthetic claim identify claim type, referenced entity, source, UTC time, confidence, verification state, and authoritative lookup result. - **MUST** Generated language cannot create objects, locations, rewards, warrants, contracts, or mission completion. - **SHOULD** Unreliable claims provide intentional and accessible verification opportunities. ### Mission phases - Collect - Validate - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect source disclosure - Verify claim packet - Compare reliability history - Accept, defer, or reject claim ### Inputs - Synthetic statement - Server claim packet - Source history ### Outputs - Verified claim - Contradiction - Deferred tasking - Reliability update ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Structured claim generation](/docs/report/systemic-implementation-of-delusional-ai-and-hallucinated-mission-vectors-in-virtual-reality-mmorpgs#the-taxonomy-of-hallucinated-vectors) — Separation of narrative output and mechanical truth. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## ECON-01 — Operational Economy and Resource Pressure - **Status:** Guidance - **Version:** 2.0.4-wip - **Category:** Tasking & Logistics - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/operational-economy-and-resource-pressure - **JSON:** https://iarpg.com/records/operational-economy-and-resource-pressure.json ### Summary Currency, access, time, cover, source trust, equipment, transport, and safe locations are operational resources with explicit creation, transfer, lock, and destruction semantics. ### Purpose Define trusted and untrusted tasking, deterministic handoffs, operational resources, jurisdiction, and support systems. ### Rationale Operational logistics must expose risk, settlement, custody, and failure states before a player commits time or collateral. ### Normative requirements - **MUST** Classify currency events as creation, destruction, transfer, lock, or unlock in an immutable UTC ledger. - **MUST** Treat escrow and frozen funds as temporary locks unless a separate rule destroys or forfeits value. - **SHOULD** Compose mission rewards from currency, access, intelligence, reputation, supplies, and persistent opportunities rather than raw cash alone. - **SHOULD** Measure newcomer and operational affordability before changing sinks or payouts. - **MAY** Use property, communications, transport, cover maintenance, and logistics as mission-relevant sinks. ### Mission phases - Task - Plan - Deliver - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Accept tasking - Lock escrow - Carry package - Complete handoff - Review warrant reason ### Inputs - Task contract - Cargo or intelligence packet - Jurisdiction state ### Outputs - Settlement event - Handoff record - Warrant or clearance event ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Currency flow definitions](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#currency-flow-definitions) — Creation, destruction, transfer, lock, and unlock semantics. - [Ledger schema and telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Immutable double-entry records with UTC timestamps. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## JUR-01 — Evidence-Based Jurisdiction and Warrants - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Tasking & Logistics - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/evidence-based-jurisdiction-and-warrants - **JSON:** https://iarpg.com/records/evidence-based-jurisdiction-and-warrants.json ### Summary Severity and evidentiary certainty are separate axes; jurisdiction determines who can observe, investigate, restrict, pursue, or review. ### Purpose Define trusted and untrusted tasking, deterministic handoffs, operational resources, jurisdiction, and support systems. ### Rationale Operational logistics must expose risk, settlement, custody, and failure states before a player commits time or collateral. ### Normative requirements - **MUST** Track offense severity separately from evidentiary certainty. - **MUST** Use anomaly, suspect file, confirmed warrant, and active manhunt as distinguishable case states. - **MUST** Expose reason codes, jurisdiction, evidence basis, review path, and applicable restrictions. - **SHOULD** Fund bounty outcomes through fines, bonds, seized value, or capped budgets rather than unconstrained currency creation. - **SHOULD** Provide surrender, appeal, restitution, review, evasion, and lawful resolution paths. - **MAY** Different jurisdictions recognize or contest the same case differently based on evidence and agreements. ### Mission phases - Collect - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Accept tasking - Lock escrow - Carry package - Complete handoff - Review warrant reason ### Inputs - Task contract - Cargo or intelligence packet - Jurisdiction state ### Outputs - Settlement event - Handoff record - Warrant or clearance event ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Recommended warrant architecture](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Dual-axis severity and certainty model. - [Economy and anti-exploit controls](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#economy-and-anti-exploit-controls) — Bounty funding and anti-collusion constraints. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## LOG-01 — Courier and Handoff State Machine - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Tasking & Logistics - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/courier-and-handoff-state-machine - **JSON:** https://iarpg.com/records/courier-and-handoff-state-machine.json ### Summary Physical or digital operational handoffs use deterministic states, accessible destinations, tamper evidence, timeouts, and reviewable settlement. ### Purpose Define trusted and untrusted tasking, deterministic handoffs, operational resources, jurisdiction, and support systems. ### Rationale Operational logistics must expose risk, settlement, custody, and failure states before a player commits time or collateral. ### Normative requirements - **MUST** Use Created, Accepted, In Transit, Delivered, Breached, Expired, and Canceled states with atomic settlement. - **MUST** Verify destination accessibility before posting and protect accepted couriers from later access revocation or obstruction. - **MUST** Keep reward, collateral, cargo ownership, and fees distinct in the economic ledger. - **SHOULD** Physicalized cargo communicate burden and tamper state without exposing protected contents by default. - **MAY** Support remote perimeter deposit when post-acceptance obstruction would otherwise make delivery impossible. ### Mission phases - Plan - Deliver - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Accept tasking - Lock escrow - Carry package - Complete handoff - Review warrant reason ### Inputs - Task contract - Cargo or intelligence packet - Jurisdiction state ### Outputs - Settlement event - Handoff record - Warrant or clearance event ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Finite state machine architecture](/docs/report/systemic-architecture-for-trustless-escrow-and-courier-contracts-in-a-virtual-reality-mmorpg#2-1-finite-state-machine-fsm-architecture) — Deterministic contract lifecycle. - [Universal perimeter receptacle](/docs/report/systemic-architecture-for-trustless-escrow-and-courier-contracts-in-a-virtual-reality-mmorpg#5-0-systemic-resolutions-the-universal-perimeter-receptacle-upr) — Delivery access separated from private structure permissions. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## TASK-01 — Verified and Unverified Tasking - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Tasking & Logistics - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/verified-and-unverified-tasking - **JSON:** https://iarpg.com/records/verified-and-unverified-tasking.json ### Summary Verified tasking uses engine-backed terms and settlement; unverified tasking exposes disclosed counterparty and deception risk. ### Purpose Define trusted and untrusted tasking, deterministic handoffs, operational resources, jurisdiction, and support systems. ### Rationale Operational logistics must expose risk, settlement, custody, and failure states before a player commits time or collateral. ### Normative requirements - **MUST** Label tasking as verified, authority-reviewed, reputation-backed, or unverified before acceptance. - **MUST** Verified tasking lock reward terms and use deterministic completion or review rules. - **MUST** Unverified tasking disclose that objective, reward, or sponsor claims may fail without engine settlement. - **SHOULD** Expose issuer history, proof of interaction, dispute record, and relevant reputation without presenting them as infallible truth. - **MAY** Unverified tasking offer higher potential reward or unique access to justify risk. ### Mission phases - Task - Plan - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Accept tasking - Lock escrow - Carry package - Complete handoff - Review warrant reason ### Inputs - Task contract - Cargo or intelligence packet - Jurisdiction state ### Outputs - Settlement event - Handoff record - Warrant or clearance event ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Quest design: unverified vs verified](/docs/report/social-deception-and-player-generated-fake-quests#quest-design-unverified-vs-verified-contracts) — Safety-with-fee versus freedom-with-risk. - [Trust recovery through escrow and reputation](/docs/report/trust-deception-and-virtual-economies#escrow-verification-and-reputation-systems) — Layered trust signals and dispute histories. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## COMMS-01 — Operational Communications - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Tradecraft - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/operational-communications - **JSON:** https://iarpg.com/records/operational-communications.json ### Summary Defines channel purpose, authentication, delay, compromise indicators, fallback, and communication records at a game abstraction level. ### Purpose Translate cover, access, surveillance awareness, communications, and compartmentation into fictional game interactions. ### Rationale Tradecraft becomes meaningful when player behavior, access rationale, and operational signatures affect mission state. ### Normative requirements - **MUST** A communications plan declare channel purpose, authorized roles, failure indicator, and fallback. - **MUST** The game avoid presenting fictional communication mechanics as practical real-world evasion instruction. - **SHOULD** Channel compromise produce explainable latency, loss, deception, or compartment effects. ### Mission phases - Plan - Access - Collect - Deliver - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Maintain cover - Read attention cues - Use compartmented channel - Change route or meeting plan ### Inputs - Cover profile - Access rationale - Communications plan ### Outputs - Cover-integrity state - Exposure indicators - Operational communications record ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Operational communications](/docs/report/intelligence-operative-archetypes-and-tradecraft#intelligence-operative-archetypes-and-tradecraft) — High-level communication and compartmentation concepts. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## TRADE-01 — Cover Identity and Congruence - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Tradecraft - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/cover-identity-and-congruence - **JSON:** https://iarpg.com/records/cover-identity-and-congruence.json ### Summary Cover is a persistent system of identity, access, behavior, records, competence, relationships, and exposure—not a costume slot. ### Purpose Translate cover, access, surveillance awareness, communications, and compartmentation into fictional game interactions. ### Rationale Tradecraft becomes meaningful when player behavior, access rationale, and operational signatures affect mission state. ### Normative requirements - **MUST** A cover define identity, occupation, purpose, access rationale, expected competence, records, relationships, and exposure indicators. - **MUST** Suspicion respond to incongruence among behavior, environment, documentation, and known history rather than a hidden alignment score. - **SHOULD** Cover consequences persist across operations and permit repair, reinforcement, compartmentation, or retirement. - **MAY** Multiple covers coexist with separate access, relationships, and risk histories. ### Mission phases - Plan - Access - Collect - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Maintain cover - Read attention cues - Use compartmented channel - Change route or meeting plan ### Inputs - Cover profile - Access rationale - Communications plan ### Outputs - Cover-integrity state - Exposure indicators - Operational communications record ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Taxonomy of cover identities](/docs/report/cover-identities-and-tradecraft-in-espionage-executive-summary#taxonomy-of-cover-identities) — Cover types, verification, and risk. - [Maintaining the legend](/docs/report/the-architecture-of-deception-constructing-and-maintaining-cover-backgrounds-in-modern-espionage#maintaining-the-legend-operational-tradecraft-and-communications) — Persistent identity maintenance and communications. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## TRADE-02 — Surveillance, Detection, and Counter-Surveillance - **Status:** Guidance - **Version:** 2.0.4-wip - **Category:** Tradecraft - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/surveillance-detection-and-counter-surveillance - **JSON:** https://iarpg.com/records/surveillance-detection-and-counter-surveillance.json ### Summary Surveillance is represented as pattern recognition, route pressure, environmental observation, and exposure management within fictional game spaces. ### Purpose Translate cover, access, surveillance awareness, communications, and compartmentation into fictional game interactions. ### Rationale Tradecraft becomes meaningful when player behavior, access rationale, and operational signatures affect mission state. ### Normative requirements - **MUST** Keep public documentation at fictional, abstract, game-system level and avoid practical real-world targeting instructions. - **MUST** Represent surveillance through observable game patterns, uncertainty, and resource trade-offs. - **SHOULD** Provide more than one response to suspected surveillance, including delay, route change, abort, decoy, or controlled exposure. - **MAY** Use accessibility settings to surface patterns through visual, audio, or interface cues. ### Mission phases - Plan - Access - Collect - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Maintain cover - Read attention cues - Use compartmented channel - Change route or meeting plan ### Inputs - Cover profile - Access rationale - Communications plan ### Outputs - Cover-integrity state - Exposure indicators - Operational communications record ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Philosophy of urban counter-surveillance](/docs/report/operational-directive-analog-tradecraft-and-counter-surveillance-in-high-density-virtual-urban-environments#the-philosophy-of-urban-counter-surveillance) — Fictional urban surveillance mechanics and cognitive load. - [Maintaining cover and counter-surveillance](/docs/report/cover-identities-and-tradecraft-in-espionage-executive-summary#maintaining-cover-and-counter-surveillance-tradecraft) — Cover maintenance and detection risk. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## TRADE-03 — Communications and Compartmentation - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Tradecraft - **Conformance:** Level B — Playable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/communications-and-compartmentation - **JSON:** https://iarpg.com/records/communications-and-compartmentation.json ### Summary Operational information moves through role-aware channels with explicit need-to-know boundaries, delivery state, and exposure cost. ### Purpose Translate cover, access, surveillance awareness, communications, and compartmentation into fictional game interactions. ### Rationale Tradecraft becomes meaningful when player behavior, access rationale, and operational signatures affect mission state. ### Normative requirements - **MUST** Operational messages identify sender role, intended recipient, mission context, sensitivity, and delivery status. - **MUST** Compartmented information remain inaccessible to roles without a declared need-to-know path. - **SHOULD** Communication methods expose latency, reliability, interception, and attribution trade-offs. - **MAY** Allow deliberate misinformation inside the game when it is bounded, discoverable, and separated from authoritative system truth. ### Mission phases - Plan - Collect - Deliver - Extract ### Applicable roles - Operative - Handler - Intelligence Analyst ### Game interaction mapping - Maintain cover - Read attention cues - Use compartmented channel - Change route or meeting plan ### Inputs - Cover profile - Access rationale - Communications plan ### Outputs - Cover-integrity state - Exposure indicators - Operational communications record ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Clandestine communications and physical exchanges](/docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#clandestine-communications-and-physical-exchanges) — Communication and exchange methods in the tradecraft taxonomy. - [Pre-exchange protocol](/docs/report/operational-directive-analog-tradecraft-and-counter-surveillance-in-high-density-virtual-urban-environments#pre-exchange-protocol-the-analog-signal) — Fictional signaling and exchange preparation. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## TRADE-04 — Cover Degradation and Repair - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Tradecraft - **Conformance:** Level C — Auditable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/cover-degradation - **JSON:** https://iarpg.com/records/cover-degradation.json ### Summary Defines how repeated inconsistencies, exposure, competence gaps, and relationship damage degrade a cover and how it may be repaired. ### Purpose Translate cover, access, surveillance awareness, communications, and compartmentation into fictional game interactions. ### Rationale Tradecraft becomes meaningful when player behavior, access rationale, and operational signatures affect mission state. ### Normative requirements - **MUST** Cover degradation arise from inspectable events rather than a hidden arbitrary meter. - **MUST** The interface distinguish document mismatch, behavioral mismatch, competence mismatch, relationship damage, and direct exposure. - **SHOULD** Repair require plausible time, resources, relationships, or changed access rather than an instant reset. ### Mission phases - Plan - Access - Collect - Extract - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Maintain cover - Read attention cues - Use compartmented channel - Change route or meeting plan ### Inputs - Cover profile - Access rationale - Communications plan ### Outputs - Cover-integrity state - Exposure indicators - Operational communications record ### Evidence and provenance - The implementation records the source, UTC event time, mission identifier, responsible role, and reason code for consequential state changes. - Generated dialogue and player interpretation are not stored as authoritative facts without a separate verification event. ### Failure behavior Fail closed for irreversible or settlement-bearing actions. Preserve the current state, show the missing requirement, and allow correction or documented exception review. ### Recovery behavior Restore from the last authoritative event, retain the rejected transition in the audit log, and require a new validated event before continuing. ### Supporting research - [Cover construction and maintenance](/docs/report/the-architecture-of-deception-constructing-and-maintaining-cover-backgrounds-in-modern-espionage#the-architecture-of-deception-constructing-and-maintaining-cover-backgrounds-in-modern-espionage) — Long-form cover background and congruence research. ### Revision history - **1.0.0 · 2026-07-19** — Initial IARPG-OPS-1 publication. - **2.0.1-wip · 2026-07-19** — Expanded for IARPG-OPS-2 workbench, simulation, evidence, accessibility, telemetry, and machine-readable publication. - **2.0.2-wip · 2026-07-19T16:42:07Z** — - **2.0.3-wip · 2026-07-19T18:45:50Z** — Reviewed for integrity-aware package verification, merge, multi-role replay, custody comparison, batch review, backup, publication preview, and release-promotion workflows. - **2.0.4-wip · 2026-07-20T12:04:07Z** — Reviewed for canonicalization, round-trip portability, recovery, provenance, compatibility, accessibility, hosting evidence, and stable-promotion gates. ## DATA-02 — Project Canonical JSON Profile - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Data and Portability - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/project-canonical-json-profile - **JSON:** https://iarpg.com/records/project-canonical-json-profile.json ### Summary Defines the IARPG-CJSON-1 bytes used for deterministic content equality, checksums, fixtures, and browser-local handoffs. ### Purpose Defines the IARPG-CJSON-1 bytes used for deterministic content equality, checksums, fixtures, and browser-local handoffs. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** Importers reject duplicate object keys, malformed UTF-8, unpaired Unicode surrogates, non-finite numbers, unsafe integers, and invalid _utc values before canonicalization. - **MUST** Canonical serialization sort object keys by Unicode scalar value while preserving significant array order and unknown extensions. - **MUST** Browser and build-time implementations produce identical bytes and SHA-256 values for every published passing vector. - **SHOULD** Interfaces preserve both original and normalized representations whenever normalization changes bytes. ### Mission phases - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial DATA-02 publication for IARPG-OPS-2 release-candidate hardening. ## PKG-04 — Portable Integrity Bundle - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Packages and Integrity - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/portable-integrity-bundle - **JSON:** https://iarpg.com/records/portable-integrity-bundle.json ### Summary Defines a separate exportable integrity record that accompanies an Operation Package without changing the package. ### Purpose Defines a separate exportable integrity record that accompanies an Operation Package without changing the package. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** An integrity bundle identify package, profile, algorithm, build, tool version, UTC generation time, result, failures, and evidence links. - **MUST** A failed bundle and the original package remain exportable unchanged. - **MUST** The interface state that digest equality does not prove identity, authorship, approval, authorization, or legal authenticity. - **MAY** Unknown extension data be preserved inside the bundle extensions object. ### Mission phases - Validate - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial PKG-04 publication for IARPG-OPS-2 release-candidate hardening. ## PROV-01 — Non-Authenticating Provenance Envelope - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Evidence and Provenance - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/non-authenticating-provenance-envelope - **JSON:** https://iarpg.com/records/non-authenticating-provenance-envelope.json ### Summary Records file-based workflow ancestry and declared local role labels without claiming human identity or approval. ### Purpose Records file-based workflow ancestry and declared local role labels without claiming human identity or approval. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** Each envelope record artifact digest, parent artifacts, workflow action, tool build, UTC time, reason code, standards, and preserved extensions. - **MUST** Declared role labels remain local workflow labels and never be presented as authenticated identity. - **MUST** Publication views show the authenticity limitation beside the provenance chain. - **SHOULD** A structured list accompany every visual provenance graph. ### Mission phases - Plan - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial PROV-01 publication for IARPG-OPS-2 release-candidate hardening. ## CONF-04 — Round-Trip Preservation - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Conformance - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/round-trip-preservation - **JSON:** https://iarpg.com/records/round-trip-preservation.json ### Summary Defines import, normalization, export, reimport, comparison, and preservation evidence for portable artifacts. ### Purpose Defines import, normalization, export, reimport, comparison, and preservation evidence for portable artifacts. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** Round-trip tests compare original, parsed, normalized, exported, and reimported representations separately. - **MUST** Record IDs, UTC timestamps, significant array order, and unknown extensions survive a declared lossless round trip. - **MUST** Invalid input remain exportable and never be silently rewritten as the original. - **SHOULD** Results distinguish exact byte match, semantic equality, canonical equality, and field loss. ### Mission phases - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial CONF-04 publication for IARPG-OPS-2 release-candidate hardening. ## DATA-03 — Browser-Local Tool Handoff - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Data and Portability - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/browser-local-tool-handoff - **JSON:** https://iarpg.com/records/browser-local-tool-handoff.json ### Summary Defines explicit, digest-bound handoffs among the mission, evidence, simulation, review, migration, and publication tools. ### Purpose Defines explicit, digest-bound handoffs among the mission, evidence, simulation, review, migration, and publication tools. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** Every handoff identify artifact type and version, source and destination tools, UTC time, record ID, digest, unknown-field policy, and recovery behavior. - **MUST** An incompatible destination reject the handoff with a reason while leaving the source untouched. - **MUST** Unknown fields follow the declared preserve, quarantine, or reject-with-source-untouched policy. - **SHOULD** Handoff acceptance and rejection be written to the local review ledger. ### Mission phases - Plan - Collect - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial DATA-03 publication for IARPG-OPS-2 release-candidate hardening. ## REC-01 — Recovery and Quarantine - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Recovery - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/recovery-and-quarantine - **JSON:** https://iarpg.com/records/recovery-and-quarantine.json ### Summary Defines non-destructive handling for malformed, unsupported, conflicting, partial, or checksum-failing local artifacts. ### Purpose Defines non-destructive handling for malformed, unsupported, conflicting, partial, or checksum-failing local artifacts. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** Malformed or incompatible artifacts enter quarantine with their original payload and a reason. - **MUST** Recovery actions clone into a repaired draft rather than mutating the quarantined original. - **MUST** Users can export the original payload and recovery report before deletion. - **MUST** Recovery interfaces state that repair does not establish source trustworthiness. ### Mission phases - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial REC-01 publication for IARPG-OPS-2 release-candidate hardening. ## GOV-05 — Append-Only Review Ledger - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/append-only-review-ledger - **JSON:** https://iarpg.com/records/append-only-review-ledger.json ### Summary Defines browser-local lifecycle evidence where corrections are new reversal or superseding entries rather than edits. ### Purpose Defines browser-local lifecycle evidence where corrections are new reversal or superseding entries rather than edits. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** Every ledger entry include unique ID, UTC time, artifact ID and digest, action, result, reason code, standard, parent IDs, and extensions. - **MUST** Historical entries never be mutated in place. - **MUST** Corrections use a new reversal or superseding entry linked to the earlier entry. - **SHOULD** Ledger exports remain deterministic under IARPG-CJSON-1. ### Mission phases - Plan - Validate - Deliver - Debrief ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial GOV-05 publication for IARPG-OPS-2 release-candidate hardening. ## COMP-01 — Tested Compatibility Matrix - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/tested-compatibility-matrix - **JSON:** https://iarpg.com/records/tested-compatibility-matrix.json ### Summary Publishes explicit import, export, migration, round-trip, unknown-field, limitation, and fixture evidence by release and artifact type. ### Purpose Publishes explicit import, export, migration, round-trip, unknown-field, limitation, and fixture evidence by release and artifact type. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** Every compatibility claim identify the tested release, artifact type, support mode, unknown-field policy, limitations, standards, and fixture evidence. - **MUST** Untested combinations be labeled not tested rather than inferred compatible. - **SHOULD** The matrix distinguish direct support, migration-only support, partial round trip, and unsupported states. - **MAY** A stable release add compatibility evidence without changing an earlier artifact. ### Mission phases - Plan - Validate - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial COMP-01 publication for IARPG-OPS-2 release-candidate hardening. ## HOST-01 — Target Hosting Smoke Evidence - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Governance - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/target-hosting-smoke-evidence - **JSON:** https://iarpg.com/records/target-hosting-smoke-evidence.json ### Summary Defines safe, removable evidence for PHP, rewrites, headers, protected paths, assets, JSON delivery, UTC, and writable local storage on the actual host. ### Purpose Defines safe, removable evidence for PHP, rewrites, headers, protected paths, assets, JSON delivery, UTC, and writable local storage on the actual host. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** The diagnostic endpoint disclose no secrets, environment variables, absolute paths, session contents, or private configuration. - **MUST** Stable promotion require evidence from the actual target hosting account. - **MUST** The documentation instruct operators to remove or disable the endpoint after testing. - **SHOULD** Each result include pass, fail, or not-tested with a non-sensitive explanation. ### Mission phases - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial HOST-01 publication for IARPG-OPS-2 release-candidate hardening. ## A11Y-02 — Accessibility Evidence Publication - **Status:** Current - **Version:** 2.0.4-wip - **Category:** Accessibility - **Conformance:** Level D — Simulatable - **Implementation maturity:** Published WIP - **Canonical:** https://iarpg.com/standard/accessibility-evidence-publication - **JSON:** https://iarpg.com/records/accessibility-evidence-publication.json ### Summary Defines an evidence matrix for keyboard, focus, labels, live regions, tables, fallback views, zoom, motion, contrast, mobile, print, and touch. ### Purpose Defines an evidence matrix for keyboard, focus, labels, live regions, tables, fallback views, zoom, motion, contrast, mobile, print, and touch. ### Rationale Portable intelligence-operation artifacts require inspectable boundaries, deterministic evidence, explicit recovery, and no silent loss or identity overclaim. ### Normative requirements - **MUST** Evidence records use pass, fail, or not-tested states with method, date, limitations, and evidence links. - **MUST** The publication avoid claiming WCAG certification from project-local checks. - **MUST** Every graph or timeline expose an equivalent structured representation. - **SHOULD** Release-blocking accessibility failures be visible in the promotion dashboard. ### Mission phases - Plan - Validate - Deliver ### Applicable roles - Operative - Handler - Intelligence Analyst - Technical Operator - Counterintelligence Officer - Liaison Officer - Logistics Specialist - Source Handler ### Game interaction mapping - Inspect artifact - Compare evidence - Record reason code - Export local result ### Inputs - Browser-local artifact - Applicable standard - Declared source context ### Outputs - Reviewable result - Reason code - Local export - Preserved original ### Evidence and provenance - Record source artifact ID, canonical digest, UTC event time, responsible local role label, and reason code. - Do not convert a digest, label, or generated statement into an identity or authoritative fact claim. ### Failure behavior Fail closed for irreversible publication or overwrite. Preserve original content, show the failing requirement, and allow export or non-destructive recovery. ### Recovery behavior Retain the original artifact and review event, clone any repaired draft, and require a new explicit validation event before continuing. ### Supporting research - [Immutable records and UTC telemetry](/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry) — Supports immutable records, reversals, and UTC event time. - [Evidence-based review and jurisdiction](/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture) — Supports explainable evidence thresholds and reviewable decisions. ### Revision history - **2.0.4-wip · 2026-07-20T12:04:07Z** — Initial A11Y-02 publication for IARPG-OPS-2 release-candidate hardening.