--- uai: "1.0" type: mission-contract-memory status: active project: iarpg.com updated_utc: "2026-07-19T11:57:40Z" --- # Mission Brief Contract ## Canonical contract - Human explanation: https://iarpg.com/standard/mission-brief-contract - JSON Schema: https://iarpg.com/mission-brief.schema.json - Complete fixture: https://iarpg.com/mission-example.json - Validator: https://iarpg.com/validator - Long-term copies: https://iarpg.com/docs/standards/ ## Level A — Briefable A brief declares `mission_id`, `title`, `authority`, `mandate`, `intelligence_requirement`, and `jurisdiction`. ## Level B — Playable A playable mission adds `known_facts`, `roles`, `collection_plan`, `evidence_threshold`, `interaction_model`, `abort_condition`, `extraction_plan`, and `debrief_deliverable`. The interaction model must state what players can see, ask, manipulate, verify, decide, record, and hand off. A target and reward are not enough. ## Level C — Auditable An auditable brief adds the complete current contract, including assumptions, standard version, reward posture, synthetic-source policy, reason codes, and the explicit fiction boundary. ## Mission lifecycle Direction → Preparation → Infiltration → Collection → Processing → Analysis → Decision → Extraction → Debrief. ## Evidence and safety - Separate known facts from assumptions. - Separate observations, source reports, interpretations, hypotheses, assessments, and decisions. - Require independent corroboration before irreversible attribution or access removal when the mission specifies that threshold. - Generated dialogue never creates authoritative facts, evidence, rewards, access, warrants, inventory, or mission completion. - Abort and extraction remain valid outcomes. ## Research anchors - Evidence and separate severity/certainty axes: https://iarpg.com/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture - Hallucinated mission verification: https://iarpg.com/docs/report/hallucinated-ai-quest-design-in-vr-mmorpgs#mitigation-strategies-and-design-guidelines - Courier state machines and deterministic settlement: https://iarpg.com/docs/report/systemic-architecture-for-trustless-escrow-and-courier-contracts-in-a-virtual-reality-mmorpg#2-0-the-theoretical-framework-of-trustless-escrow