IARPG-OPS-1 online Intelligence operations standard Fictional missions · neutral authorities

Intelligence Agent Role Playing Game

Intelligence is work.
Not an alignment.

Every operation begins with an authority, a requirement, a customer decision, and constraints. The player’s job is to gain access, collect responsibly inside the fictional system, validate what was found, and deliver intelligence that can survive scrutiny.

The professional premise

The same event creates
different legitimate tasking.

A defense command may need warning. A commercial office may need continuity. A liaison secretariat may need releasable corroboration. An independent network may need source protection. The event does not arrive pre-labeled as good or evil; the authority defines the requirement and the player manages the consequences.

01 / AUTHORITY

Who needs the intelligence?

Identify the fictional institution, its mandate, its customer, and the jurisdiction in which it can act.

02 / REQUIREMENT

What decision must be supported?

Define the question, desired effect, deadline, confidence threshold, and information gaps before collection begins.

03 / ACCESS

What makes collection possible?

Use cover, relationships, liaison, credentials, technical position, timing, or environmental access as game systems.

04 / PRODUCT

What must be delivered?

Produce reporting, warning, assessment, verification, denial, source protection, or another task-specific operational result.

The operation cycle

Task. Plan. Access. Collect.
Validate. Deliver. Debrief.

Each stage can create new requirements, expose a compromised assumption, or force a controlled withdrawal. The cycle is iterative rather than a straight line to combat.

01 / 07

Task

Receive the authority, intelligence requirement, desired effect, mandate, constraints, and reporting deadline.

Operational outcomes

Success is more than
taking an object.

An operation can achieve its requirement without a firefight and can fail intelligently without becoming meaningless. What matters is the customer’s decision, the surviving access, the protected source, and the accuracy of the brief.

WARN

Strategic or tactical warning

Deliver enough lead time and confidence for an authority to change posture.

VERIFY

Confirm or reject a claim

Separate planted narratives, reporting error, source bias, and observable fact.

PROTECT

Preserve source and access

Withdraw before a short-term gain destroys a valuable relationship or future position.

DENY

Prevent an intelligence advantage

Secure material, close an exposure, alter access, or neutralize a compromised channel inside the game.

RECOVER

Restore capability or continuity

Recover a person, record, route, credential, communications link, or trusted process.

ASSESS

Explain motive and implication

Tell the customer what the evidence means, what remains uncertain, and what should be collected next.

Reference operation

Hollow
Signal

A compromised route packet supports three plausible explanations.

The cell must determine whether the anomaly represents an insider disclosure, an automation failure, or a fabricated intercept intended to force an internal purge. The first coherent story is not automatically the correct one.

CASEBOARD / MULTI-SOURCE REVIEWFICTIONAL OPERATION
OBSERVATION

Privileged export detected

A valid path existed. Opportunity is established; actor and intent are not.

CONFIDENCE 0.82
HYPOTHESIS A

Insider disclosure

Possible. Motive and action remain uncorroborated.

HYPOTHESIS B

Automation failure

Revision lineage and control behavior require comparison.

HYPOTHESIS C

Fabricated intercept

A forced purge may benefit a concealed third authority.

Next briefing

Choose the work.
Then choose the authority.

Study the role matrix, understand the tasking, and enter the reference operation with a reason for every decision.

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