IARPG · Intelligence Agent Role Playing Game
A fictional intelligence role-playing game concept—and the open system for designing it.
Explore how players receive tasking, assume specialized roles, establish access, collect and test evidence, protect sources, make uncertain decisions, extract, and debrief. What is live on this site is a public reference publication with complete missions, browser-local tools, standards, and research—not a launched persistent worldwide MMO.
- 6complete mission examples
- 70canonical standards
- 304canonical reports
- Localbrowser tools; no account required
Direct answer
What is IARPG?
IARPG is short for Intelligence Agent Role Playing Game. It is both a fictional international espionage-role-playing concept and an open design publication. The site explains the proposed game, shows complete operation examples, lets visitors create and test structured missions locally in the browser, publishes the IARPG-OPS-2 standard, and exposes the research and evidence behind the design.
- First-time guide
- What the site is, what is live, and the first 10-minute tour
- Truth boundary
- Reference implementation now; persistent MMO ambition later
Deep research links
Research that now shapes the front door.
The latest source intake did more than enlarge the archive. Its 30 unique reports now carry claim-level Reviewed Synthesis sections, and their bounded findings informed clearer product identity, accessible navigation, transmedia content structure, and a more useful first-screen orientation map.
New living world system
Alliances are not teams.
They are changing commitments.
Explore a fictional world where factions cooperate in one domain, compete in another, hedge between partners, fracture internally, and revise their positions when evidence changes.
Choose a path
Use the site according to what you want to do.
The site serves several audiences. Begin with a human goal instead of trying to decode every technical label from the homepage.
Learn the game concept
Start with the proposed player experience, operation cycle, roles, authorities, evidence, and consequences.
Open the player-loop guide → EXPLORERead one mission
See the entire concept expressed as a requirement, role plan, evidence threshold, simulation, extraction, and debrief.
Open the featured operation → CREATEDesign an operation
Load the reference example, move through guided stages, validate required structure, print, and export JSON.
Open the Mission Workbench → RESEARCHStudy the international system
Explore regional institutions, rights and oversight, source limitations, attribution discipline, fairness methodology, and gameplay translation.
Open the Global Atlas → MODELExplain system consequences
Compare footprint, propagation, agent, event-sourced, and ensemble approaches with explicit assumptions, uncertainty, validation, and safety boundaries.
Open Scenario Modeling → IMPLEMENTUse the schemas and records
Inspect machine-readable contracts, examples, canonical JSON, compatibility, validation, and discovery files.
Open the developer publication →New interactive world system
The factions now have interests,
relationships, and a history that moves.
IARPG no longer reduces the world to friendly and hostile colors. Its browser-local reference model tracks cooperation by domain, internal disagreement, formal and practical commitments, dependencies, evidence confidence, recruitment boundaries, and the pressures that can fracture or reshape an alignment.
World Systems Observatory
Read authority, domestic politics, regional institutions, dependencies, evidence reliability, and crisis propagation as connected but distinct layers.
Open the six-lens guide 01 / RELATIONSHIPSAlliance Observatory
Filter a living fictional network by domain and relationship type, inspect tensions and confidence, then run a stress test or generate an evidence-first mission seed.
Explore the network 02 / ORGANIZATIONSFaction Directory
Open twelve dossiers that show practical interests, internal blocs, decision rules, legitimacy, oversight, access pathways, retention, refusal, and exit.
Open faction dossiers 03 / EVIDENCENetwork Influence Lab
Separate exposure, community participation, support, tasking, direction, post-event adoption, public claims, disavowal, and false attribution without profiling identity.
Inspect the continuum 04 / CAMPAIGN STATECampaign State Console
Choose a fictional stress event, compare institutional responses, inspect evidence and consequences, then apply, undo, or export a reason-coded relationship turn.
Move the worldThe publication is designed for neutral worldbuilding and evidence-centered missions. It is not a current geopolitical feed, a good-versus-evil ranking, a recruitability system, or operational guidance for real organizations.
Read the implementation and research boundaryFive connected layers
The game idea is only one layer of the site.
The publication deliberately keeps the fictional experience, example content, local tools, normative standards, and supporting research distinct so each can be inspected on its own terms.
First visit
Understand the whole site in about ten minutes.
Move from the premise to a concrete example, then open the tools only after the operation’s authority, question, roles, evidence, and exit conditions make sense.
- 01
Read Operations
Learn the Task → Plan → Access → Collect → Validate → Deliver → Extract → Debrief loop.
Game overview → - 02
Open one complete mission
Inspect the requirement, role mix, evidence threshold, abort conditions, outcome branches, and debrief.
Featured mission → - 03
Load the example in Create
See how the same ideas become a portable Mission Brief with guided stages and structural validation.
Mission Workbench → - 04
Run a deterministic branch
Choose a role, make decisions, and inspect every state change, meter, reason, and event.
Operations Simulator →
Featured complete operation
Port Access Anomaly Investigation
Determine whether repeated privileged export events reflect insider disclosure, automation failure, or fabricated traffic intended to trigger a purge.
- Authority
- Port Meridian Civic Continuity Office
- Customer
- Metropolitan continuity council
- Jurisdiction
- Port Meridian civil port systems
- Conformance
- Level D — Simulatable
How to read this example
- 01Start with the intelligence requirement.
- 02Compare what each assigned role can know and do.
- 03Read the evidence threshold before the outcome branches.
- 04Check abort, compromise, extraction, and debrief conditions.
State contract
Creator and review lifecycle
One portable package can move through eleven local stages.
This is the publication toolchain, not the player’s moment-to-moment game loop. Use it to design, test, inspect, preserve, and publish fictional operation records.
- 01Design
- 02Evidence
- 03Simulate
- 04Verify
- 05Merge
- 06Replay
- 07Resolve
- 08Review
- 09Debrief
- 10Migrate
- 11Publish
2.0.12-wip orientation and research-integration round
A clearer first screen, complete report intake, and connected research memory.
This release clarifies the Game Concept and Create Missions paths, routes the first game click to the proposed player loop, and adds optional local walkthroughs to the three densest workbenches. Deterministic checks verify implementation only; no human comprehension study is claimed.
Worldwide scope
International institutions,
people, rights, and viewpoints.
IARPG applies the same evidence burden across countries and institutions, distinguishes formal from practical authority, labels uncertainty, reviews rights and oversight, seeks locally authored or local-language sources where feasible, and avoids national or cultural hero-villain typecasting.
Human + machine-readable
The publication is open without an account or API key.
Human pages and machine records share the same public model. Schemas, examples, JSON, search, sitemap, feed, OpenSearch, and citation guidance help implementations and discovery systems, but they do not create a production multiplayer API or guarantee external indexing.